virtualx-engine/servers
Juan Linietsky d4d470bc97 Texture refactor
-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
2019-12-12 10:05:14 +01:00
..
arvr Typo fix: "differt" -> "different" 2019-08-28 19:12:54 +12:00
audio Merge pull request #33516 from qarmin/small_fixes 2019-11-10 10:17:19 +01:00
camera Texture refactor 2019-12-12 10:05:14 +01:00
physics Refactored RID/RID_Owner to always use O(1) allocation. 2019-12-12 08:55:15 +01:00
physics_2d Refactored RID/RID_Owner to always use O(1) allocation. 2019-12-12 08:55:15 +01:00
visual Texture refactor 2019-12-12 10:05:14 +01:00
arvr_server.cpp Use reference to constant in functions 2019-07-10 11:54:12 +02:00
arvr_server.h Use reference to constant in functions 2019-07-10 11:54:12 +02:00
audio_server.cpp Fix to make sure the capture buffers are deallocated at shutdown. Silences warnings. 2019-10-11 23:40:43 +01:00
audio_server.h Fix to make sure the capture buffers are deallocated at shutdown. Silences warnings. 2019-10-11 23:40:43 +01:00
camera_server.cpp iOS modular build and export implementation. 2019-12-01 21:57:18 +02:00
camera_server.h iOS modular build and export implementation. 2019-12-01 21:57:18 +02:00
physics_2d_server.cpp Properly expose PhysicsServer methods 2019-04-30 20:42:07 +09:00
physics_2d_server.h Change "ID" to lowercase "id" 2019-05-09 06:25:32 -04:00
physics_server.cpp Properly expose PhysicsServer methods 2019-04-30 20:42:07 +09:00
physics_server.h Change "ID" to lowercase "id" 2019-05-09 06:25:32 -04:00
register_server_types.cpp Implement game camera override 2019-10-23 02:51:32 +01:00
register_server_types.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
SCsub Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
server_wrap_mt_common.h Free server id pools directly. 2019-06-27 03:25:36 +03:00
visual_server.cpp Texture refactor 2019-12-12 10:05:14 +01:00
visual_server.h Texture refactor 2019-12-12 10:05:14 +01:00