..
rasterizer
Texture refactor
2019-12-12 10:05:14 +01:00
rendering_device.cpp
Initial work on Vulkan:
2019-12-12 08:50:47 +01:00
rendering_device.h
Modify RenderingDevice to use RIDs, now that they are O(1)
2019-12-12 09:23:03 +01:00
SCsub
Texture refactor
2019-12-12 10:05:14 +01:00
shader_language.cpp
Merge pull request #34040 from qarmin/unused_variable_more_precise_numbers
2019-12-10 08:25:31 +01:00
shader_language.h
Prevents usage of unsupported texture shader types in GLES2
2019-11-03 13:41:15 +03:00
shader_types.cpp
Create shadow_vec for altering shadow computation
2019-09-06 13:55:49 -03:00
shader_types.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
visual_server_canvas.cpp
Refactored RID/RID_Owner to always use O(1) allocation.
2019-12-12 08:55:15 +01:00
visual_server_canvas.h
Texture refactor
2019-12-12 10:05:14 +01:00
visual_server_globals.cpp
Drivers, main, servers: Ensure classes match their header filename
2019-02-12 14:39:47 +01:00
visual_server_globals.h
Texture refactor
2019-12-12 10:05:14 +01:00
visual_server_light_baker.cpp
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
visual_server_light_baker.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
visual_server_raster.cpp
Fix various memory leaks and errors
2019-07-02 17:23:54 +03:00
visual_server_raster.h
Texture refactor
2019-12-12 10:05:14 +01:00
visual_server_scene.cpp
Refactored RID/RID_Owner to always use O(1) allocation.
2019-12-12 08:55:15 +01:00
visual_server_scene.h
Texture refactor
2019-12-12 10:05:14 +01:00
visual_server_viewport.cpp
Refactored RID/RID_Owner to always use O(1) allocation.
2019-12-12 08:55:15 +01:00
visual_server_viewport.h
Texture refactor
2019-12-12 10:05:14 +01:00
visual_server_wrap_mt.cpp
Texture refactor
2019-12-12 10:05:14 +01:00
visual_server_wrap_mt.h
Texture refactor
2019-12-12 10:05:14 +01:00