.. |
a_star.cpp
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Rename AStar to AStar3D
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2022-03-20 17:34:40 +03:00 |
a_star.h
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Rename AStar to AStar3D
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2022-03-20 17:34:40 +03:00 |
aabb.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
aabb.h
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Float literals - fix main primitives to use .f
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2022-02-10 18:43:19 +00:00 |
audio_frame.h
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Fix integer vector mul/div operators and bindings.
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2022-02-06 13:34:41 +01:00 |
basis.cpp
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Fix some issues found by cppcheck.
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2022-04-06 14:34:37 +03:00 |
basis.h
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Core: Make all Variant math types structs
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2022-02-04 16:48:24 +01:00 |
bvh.h
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Zero initialize all pointer class and struct members
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2022-04-04 19:49:50 +02:00 |
bvh_abb.h
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BVH - Sync BVH with 3.x
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2022-02-04 16:51:21 +00:00 |
bvh_cull.inc
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Merge pull request #57630 from lawnjelly/bvh4_templated_checks
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2022-03-04 23:29:38 +01:00 |
bvh_debug.inc
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Merge pull request #57630 from lawnjelly/bvh4_templated_checks
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2022-03-04 23:29:38 +01:00 |
bvh_integrity.inc
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Dynamic BVH broadphase in 2D & 3D Godot Physics
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2021-05-10 16:28:55 -07:00 |
bvh_logic.inc
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BVH - Sync BVH with 3.x
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2022-02-04 16:51:21 +00:00 |
bvh_misc.inc
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BVH - Sync BVH with 3.x
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2022-02-04 16:51:21 +00:00 |
bvh_pair.inc
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BVH - Sync BVH with 3.x
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2022-02-04 16:51:21 +00:00 |
bvh_public.inc
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BVH - Sync BVH with 3.x
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2022-02-04 16:51:21 +00:00 |
bvh_refit.inc
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BVH - fix stale current_tree in deactivate function [4.x]
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2021-05-29 18:03:43 +01:00 |
bvh_split.inc
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BVH - Sync BVH with 3.x
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2022-02-04 16:51:21 +00:00 |
bvh_structs.inc
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Add protective checks for invalid handle use in BVH
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2022-03-23 09:19:26 +00:00 |
bvh_tree.h
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Add protective checks for invalid handle use in BVH
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2022-03-23 09:19:26 +00:00 |
camera_matrix.cpp
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Use is_zero_approx and fix spelling in CameraMatrix invert
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2022-02-26 12:19:54 -06:00 |
camera_matrix.h
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Core: Use forward declares for Vector3/Vector3i
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2022-02-19 16:47:24 +01:00 |
color.cpp
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Float literals - fix main primitives to use .f
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2022-02-10 18:43:19 +00:00 |
color.h
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Color: Rename to_srgb /to_linear to include base color space
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2022-04-13 11:45:52 +02:00 |
color_names.inc
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Update color constants to use HEX codes
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2022-03-17 11:36:23 +02:00 |
convex_hull.cpp
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Fix more issues found by cppcheck.
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2022-04-20 10:34:00 +03:00 |
convex_hull.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
delaunay_2d.h
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Core: Move Vector2i to its own vector2i.h header
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2022-02-04 16:32:21 +01:00 |
delaunay_3d.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
disjoint_set.h
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Style: Remove inconsistently used @author docstrings
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2022-01-04 20:42:50 +01:00 |
dynamic_bvh.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
dynamic_bvh.h
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Fix DynamicBVH crash after #59867
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2022-04-05 02:17:34 +02:00 |
expression.cpp
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Remove VARIANT_ARG* macros
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2022-03-09 18:39:13 +01:00 |
expression.h
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Zero initialize all pointer class and struct members
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2022-04-04 19:49:50 +02:00 |
face3.cpp
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Fix some issues found by cppcheck.
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2022-04-06 14:34:37 +03:00 |
face3.h
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Fix some issues found by cppcheck.
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2022-04-06 14:34:37 +03:00 |
geometry_2d.cpp
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Float literals - fix main primitives to use real_t casting
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2022-02-24 08:15:10 +00:00 |
geometry_2d.h
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Float literals - fix main primitives to use real_t casting
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2022-02-24 08:15:10 +00:00 |
geometry_3d.cpp
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Fix more issues found by cppcheck.
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2022-04-20 10:34:00 +03:00 |
geometry_3d.h
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Float literals - fix main primitives to use real_t casting
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2022-02-24 08:15:10 +00:00 |
math_defs.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
math_fieldwise.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
math_fieldwise.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
math_funcs.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
math_funcs.h
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Fix more issues found by cppcheck.
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2022-04-20 10:34:00 +03:00 |
octree.h
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Zero initialize all pointer class and struct members
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2022-04-04 19:49:50 +02:00 |
plane.cpp
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Float literals - fix main primitives to use real_t casting
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2022-02-24 08:15:10 +00:00 |
plane.h
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Core: Make all Variant math types structs
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2022-02-04 16:48:24 +01:00 |
quaternion.cpp
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Fix blend animation to solve TRS track bug & blend order inconsistency
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2022-03-16 05:11:55 +09:00 |
quaternion.h
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Fix blend animation to solve TRS track bug & blend order inconsistency
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2022-03-16 05:11:55 +09:00 |
quick_hull.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
quick_hull.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
random_number_generator.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
random_number_generator.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
random_pcg.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
random_pcg.h
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Float literals - fix main primitives to use real_t casting
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2022-02-24 08:15:10 +00:00 |
rect2.cpp
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Core: Move Rect2i to its own rect2i.h header
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2022-02-04 14:17:30 +01:00 |
rect2.h
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Float literals - fix main primitives to use .f
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2022-02-10 18:43:19 +00:00 |
rect2i.cpp
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Core: Move Rect2i to its own rect2i.h header
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2022-02-04 14:17:30 +01:00 |
rect2i.h
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Core: Move Vector2i to its own vector2i.h header
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2022-02-04 16:32:21 +01:00 |
SCsub
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SCons: Format buildsystem files with psf/black
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2020-03-30 09:05:53 +02:00 |
static_raycaster.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
static_raycaster.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
transform_2d.cpp
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Float literals - fix main primitives to use real_t casting
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2022-02-24 08:15:10 +00:00 |
transform_2d.h
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Core: Move Vector2i to its own vector2i.h header
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2022-02-04 16:32:21 +01:00 |
transform_3d.cpp
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Merge pull request #53684 from TokageItLab/orthogonal-mode
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2022-01-05 16:05:40 +01:00 |
transform_3d.h
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Core: Make all Variant math types structs
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2022-02-04 16:48:24 +01:00 |
triangle_mesh.cpp
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Rearrange TriangleMesh stack level incrementation to fix MSVC compiler optimization bug
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2022-04-13 05:48:49 +01:00 |
triangle_mesh.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
triangulate.cpp
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Float literals - fix main primitives to use .f
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2022-02-10 18:43:19 +00:00 |
triangulate.h
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Core: Move Vector2i to its own vector2i.h header
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2022-02-04 16:32:21 +01:00 |
vector2.cpp
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Float literals - fix main primitives to use real_t casting
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2022-02-24 08:15:10 +00:00 |
vector2.h
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Protection for array operator for Vector2 / 3 in DEV builds
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2022-03-07 11:15:45 +00:00 |
vector2i.cpp
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Core: Move Vector2i to its own vector2i.h header
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2022-02-04 16:32:21 +01:00 |
vector2i.h
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Protection for array operator for Vector2 / 3 in DEV builds
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2022-03-07 11:15:45 +00:00 |
vector3.cpp
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Float literals - fix main primitives to use real_t casting
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2022-02-24 08:15:10 +00:00 |
vector3.h
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Protection for array operator for Vector2 / 3 in DEV builds
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2022-03-07 11:15:45 +00:00 |
vector3i.cpp
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Core: Use forward declares for Vector3/Vector3i
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2022-02-19 16:47:24 +01:00 |
vector3i.h
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Protection for array operator for Vector2 / 3 in DEV builds
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2022-03-07 11:15:45 +00:00 |