virtualx-engine/modules/mono/editor/GodotTools
Ignacio Etcheverry d569b447ff C#: Fix completion request with case insensitive resource path
Sometimes Visual Studio documents have the root path all in upper case.
Since Godot doesn't support loading resource files with a case insensitive path,
this makes script resource loading to fail when the Godot editor gets code
completion requests from Visual Studio.
This fix allows the resource path part of the path to be case insensitive. It
still doesn't support cases where the rest of the path is also case insensitive.
For that we would need a proper API for comparing paths. However, this fix
should be enough for our current cases.
2020-06-23 20:29:19 +02:00
..
GodotTools C#: Fix completion request with case insensitive resource path 2020-06-23 20:29:19 +02:00
GodotTools.BuildLogger C#: Use Sdks in GodotTools csprojs and switch to nuget Microsoft.Build 2020-05-09 21:36:31 +02:00
GodotTools.Core C#: Fix completion request with case insensitive resource path 2020-06-23 20:29:19 +02:00
GodotTools.IdeMessaging C#: Add VisualStudio support 2020-06-15 21:29:16 +02:00
GodotTools.IdeMessaging.CLI C#: Rewrite GodotTools messaging protocol 2020-05-09 21:49:40 +02:00
GodotTools.OpenVisualStudio C#: Add VisualStudio support 2020-06-15 21:29:16 +02:00
GodotTools.ProjectEditor C#: Add VisualStudio support 2020-06-15 21:29:16 +02:00
.gitignore Re-write mono module editor code in C# 2019-07-05 09:38:23 +02:00
GodotTools.sln C#: Add VisualStudio support 2020-06-15 21:29:16 +02:00