Virtualx Game Engine. Forked from Godot 3.6
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Rémi Verschelde d661ca5357
Merge pull request #36172 from Chaosus/vs_custom_highend
Added virtual method to VisualShaderNodeCustom to enable high-end mark
2020-02-13 09:10:18 +01:00
.github Delete ISSUE_TEMPLATE.md 2019-09-04 15:29:49 -03:00
core Merge pull request #36142 from akien-mga/remove-deprecated-decimals 2020-02-12 21:48:33 +01:00
doc Added virtual method to VisualShaderNodeCustom to enable high-end mark 2020-02-13 09:43:43 +03:00
drivers Merge pull request #36141 from Chaosus/shader_struct_member_arrays 2020-02-12 20:12:05 +03:00
editor Merge pull request #36172 from Chaosus/vs_custom_highend 2020-02-13 09:10:18 +01:00
main Implementation of 'struct' for shaders 2020-02-11 20:00:42 +03:00
misc Add static Vulkan loader. 2020-02-11 11:57:11 +01:00
modules Merge pull request #36142 from akien-mga/remove-deprecated-decimals 2020-02-12 21:48:33 +01:00
platform Fix startGame's logic in engine.js. 2020-02-12 23:13:53 +01:00
scene Added virtual method to VisualShaderNodeCustom to enable high-end mark 2020-02-13 09:43:43 +03:00
servers ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
thirdparty Update VulkanMemoryAllocator to 2.3.0 (Fixes build for 32-bit Windows and Linux). 2020-02-11 19:05:50 +02:00
.appveyor.yml Use current versions of software in Appveyor. 2019-12-31 16:38:23 +01:00
.clang-format clang-format: Set standard for ObjC++ 2019-02-09 12:20:24 +01:00
.editorconfig Include SConstruct in .editorconfig 2019-05-26 18:49:55 +02:00
.gitattributes Git: Explicitly list binary files as such to avoid EOL change 2019-05-25 10:43:48 +02:00
.gitignore Added support to allow to compile Godot from the same directory while using different versions of python 2020-01-01 11:52:11 +01:00
.mailmap Update AUTHORS and DONORS list 2020-01-27 12:20:18 +01:00
.travis.yml Restore parts of #33783 and #32809 missing after rebase. 2020-02-11 12:06:30 +01:00
AUTHORS.md Update AUTHORS and DONORS list 2020-01-27 12:20:18 +01:00
CHANGELOG.md Changelog: Mention 3.2 changes to TileMap features 2020-02-05 15:10:58 +01:00
CODE_OF_CONDUCT.md Add a link to the code of conduct in the repository 2019-12-22 18:05:24 +01:00
compat.py fixed building using scons with python3 2018-05-28 18:41:16 +01:00
CONTRIBUTING.md Improve CONTRIBUTING.md and update it to follow recent changes 2020-02-01 09:57:32 +01:00
COPYRIGHT.txt Vulkan: Move thirdparty code out of drivers, style fixes 2020-02-11 14:08:44 +01:00
DONORS.md Update AUTHORS and DONORS list 2020-01-27 12:20:18 +01:00
gles_builders.py Better format generated shader headers 2020-02-11 12:03:05 +01:00
icon.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
icon.svg Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
LICENSE.txt Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
logo.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
logo.svg Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
LOGO_LICENSE.md Improve documentation of thirdparty code snippets 2017-05-07 11:42:37 +02:00
methods.py Moved the shader source compilation code outside RenderingDevice and Vulkan 2020-02-11 11:53:29 +01:00
platform_methods.py Fixed short circuiting on non-Windows platforms 2018-07-30 23:55:15 +02:00
README.md Added LGTM Alert Badge 2020-02-06 23:29:54 +05:30
SConstruct glslang: Disable warnings and allow unbundling 2020-02-11 12:02:50 +01:00
version.py Bump version to 4.0-dev 2020-01-29 13:37:17 +01:00

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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