b1356a3590
- We no longer generate RID and NodePath C# classes. Both will be maintained manually. - We no longer generate C# declarations and runtime registration of internal calls for the following classes: RID, NodePath, String, GD, SignalAwaiter and Godot.Object (partial base). - We no longer auto-generate the base members of Godot.Object. They will be maintained manually as a partial class. This makes it easier to maintain these C# classes and their internal calls, as well as the bindings generator which no longer generates C# classes that don't derive from Godot Object, and it no longer generates the Godot.Object base members (which where unreadable in the bindings generator code). - Added missing 'RID(Object from)' constructor to the RID C# class. - Replaced MONO_GLUE_DISABLED constant macro with MONO_GLUE_ENABLED. - Add sources in module/mono/glue even if glue is disabled, but surround glue files with ifdef MONO_GLUE_ENABLED.
245 lines
11 KiB
C++
245 lines
11 KiB
C++
/*************************************************************************/
|
|
/* collections_glue.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "collections_glue.h"
|
|
|
|
#ifdef MONO_GLUE_ENABLED
|
|
|
|
#include <mono/metadata/exception.h>
|
|
|
|
#include "../mono_gd/gd_mono_class.h"
|
|
#include "../mono_gd/gd_mono_utils.h"
|
|
|
|
Array *godot_icall_Array_Ctor() {
|
|
return memnew(Array);
|
|
}
|
|
|
|
void godot_icall_Array_Dtor(Array *ptr) {
|
|
memdelete(ptr);
|
|
}
|
|
|
|
MonoObject *godot_icall_Array_At(Array *ptr, int index) {
|
|
if (index < 0 || index > ptr->size()) {
|
|
GDMonoUtils::set_pending_exception(mono_get_exception_index_out_of_range());
|
|
return NULL;
|
|
}
|
|
return GDMonoMarshal::variant_to_mono_object(ptr->operator[](index));
|
|
}
|
|
|
|
void godot_icall_Array_SetAt(Array *ptr, int index, MonoObject *value) {
|
|
if (index < 0 || index > ptr->size()) {
|
|
GDMonoUtils::set_pending_exception(mono_get_exception_index_out_of_range());
|
|
return;
|
|
}
|
|
ptr->operator[](index) = GDMonoMarshal::mono_object_to_variant(value);
|
|
}
|
|
|
|
int godot_icall_Array_Count(Array *ptr) {
|
|
return ptr->size();
|
|
}
|
|
|
|
void godot_icall_Array_Add(Array *ptr, MonoObject *item) {
|
|
ptr->append(GDMonoMarshal::mono_object_to_variant(item));
|
|
}
|
|
|
|
void godot_icall_Array_Clear(Array *ptr) {
|
|
ptr->clear();
|
|
}
|
|
|
|
bool godot_icall_Array_Contains(Array *ptr, MonoObject *item) {
|
|
return ptr->find(GDMonoMarshal::mono_object_to_variant(item)) != -1;
|
|
}
|
|
|
|
void godot_icall_Array_CopyTo(Array *ptr, MonoArray *array, int array_index) {
|
|
int count = ptr->size();
|
|
|
|
if (mono_array_length(array) < (array_index + count)) {
|
|
MonoException *exc = mono_get_exception_argument("", "Destination array was not long enough. Check destIndex and length, and the array's lower bounds.");
|
|
GDMonoUtils::set_pending_exception(exc);
|
|
return;
|
|
}
|
|
|
|
for (int i = 0; i < count; i++) {
|
|
MonoObject *boxed = GDMonoMarshal::variant_to_mono_object(ptr->operator[](i));
|
|
mono_array_setref(array, array_index, boxed);
|
|
array_index++;
|
|
}
|
|
}
|
|
|
|
int godot_icall_Array_IndexOf(Array *ptr, MonoObject *item) {
|
|
return ptr->find(GDMonoMarshal::mono_object_to_variant(item));
|
|
}
|
|
|
|
void godot_icall_Array_Insert(Array *ptr, int index, MonoObject *item) {
|
|
if (index < 0 || index > ptr->size()) {
|
|
GDMonoUtils::set_pending_exception(mono_get_exception_index_out_of_range());
|
|
return;
|
|
}
|
|
ptr->insert(index, GDMonoMarshal::mono_object_to_variant(item));
|
|
}
|
|
|
|
bool godot_icall_Array_Remove(Array *ptr, MonoObject *item) {
|
|
int idx = ptr->find(GDMonoMarshal::mono_object_to_variant(item));
|
|
if (idx >= 0) {
|
|
ptr->remove(idx);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void godot_icall_Array_RemoveAt(Array *ptr, int index) {
|
|
if (index < 0 || index > ptr->size()) {
|
|
GDMonoUtils::set_pending_exception(mono_get_exception_index_out_of_range());
|
|
return;
|
|
}
|
|
ptr->remove(index);
|
|
}
|
|
|
|
Dictionary *godot_icall_Dictionary_Ctor() {
|
|
return memnew(Dictionary);
|
|
}
|
|
|
|
void godot_icall_Dictionary_Dtor(Dictionary *ptr) {
|
|
memdelete(ptr);
|
|
}
|
|
|
|
MonoObject *godot_icall_Dictionary_GetValue(Dictionary *ptr, MonoObject *key) {
|
|
Variant *ret = ptr->getptr(GDMonoMarshal::mono_object_to_variant(key));
|
|
if (ret == NULL) {
|
|
MonoObject *exc = mono_object_new(mono_domain_get(), CACHED_CLASS(KeyNotFoundException)->get_mono_ptr());
|
|
#ifdef DEBUG_ENABLED
|
|
CRASH_COND(!exc);
|
|
#endif
|
|
GDMonoUtils::runtime_object_init(exc);
|
|
GDMonoUtils::set_pending_exception((MonoException *)exc);
|
|
return NULL;
|
|
}
|
|
return GDMonoMarshal::variant_to_mono_object(ret);
|
|
}
|
|
|
|
void godot_icall_Dictionary_SetValue(Dictionary *ptr, MonoObject *key, MonoObject *value) {
|
|
ptr->operator[](GDMonoMarshal::mono_object_to_variant(key)) = GDMonoMarshal::mono_object_to_variant(value);
|
|
}
|
|
|
|
Array *godot_icall_Dictionary_Keys(Dictionary *ptr) {
|
|
return memnew(Array(ptr->keys()));
|
|
}
|
|
|
|
Array *godot_icall_Dictionary_Values(Dictionary *ptr) {
|
|
return memnew(Array(ptr->values()));
|
|
}
|
|
|
|
int godot_icall_Dictionary_Count(Dictionary *ptr) {
|
|
return ptr->size();
|
|
}
|
|
|
|
void godot_icall_Dictionary_Add(Dictionary *ptr, MonoObject *key, MonoObject *value) {
|
|
Variant varKey = GDMonoMarshal::mono_object_to_variant(key);
|
|
Variant *ret = ptr->getptr(varKey);
|
|
if (ret != NULL) {
|
|
GDMonoUtils::set_pending_exception(mono_get_exception_argument("key", "An element with the same key already exists"));
|
|
return;
|
|
}
|
|
ptr->operator[](varKey) = GDMonoMarshal::mono_object_to_variant(value);
|
|
}
|
|
|
|
void godot_icall_Dictionary_Clear(Dictionary *ptr) {
|
|
ptr->clear();
|
|
}
|
|
|
|
bool godot_icall_Dictionary_Contains(Dictionary *ptr, MonoObject *key, MonoObject *value) {
|
|
// no dupes
|
|
Variant *ret = ptr->getptr(GDMonoMarshal::mono_object_to_variant(key));
|
|
return ret != NULL && *ret == GDMonoMarshal::mono_object_to_variant(value);
|
|
}
|
|
|
|
bool godot_icall_Dictionary_ContainsKey(Dictionary *ptr, MonoObject *key) {
|
|
return ptr->has(GDMonoMarshal::mono_object_to_variant(key));
|
|
}
|
|
|
|
bool godot_icall_Dictionary_RemoveKey(Dictionary *ptr, MonoObject *key) {
|
|
return ptr->erase(GDMonoMarshal::mono_object_to_variant(key));
|
|
}
|
|
|
|
bool godot_icall_Dictionary_Remove(Dictionary *ptr, MonoObject *key, MonoObject *value) {
|
|
Variant varKey = GDMonoMarshal::mono_object_to_variant(key);
|
|
|
|
// no dupes
|
|
Variant *ret = ptr->getptr(varKey);
|
|
if (ret != NULL && *ret == GDMonoMarshal::mono_object_to_variant(value)) {
|
|
ptr->erase(varKey);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool godot_icall_Dictionary_TryGetValue(Dictionary *ptr, MonoObject *key, MonoObject **value) {
|
|
Variant *ret = ptr->getptr(GDMonoMarshal::mono_object_to_variant(key));
|
|
if (ret == NULL) {
|
|
*value = NULL;
|
|
return false;
|
|
}
|
|
*value = GDMonoMarshal::variant_to_mono_object(ret);
|
|
return true;
|
|
}
|
|
|
|
void godot_register_collections_icalls() {
|
|
mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Ctor", (void *)godot_icall_Array_Ctor);
|
|
mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Dtor", (void *)godot_icall_Array_Dtor);
|
|
mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_At", (void *)godot_icall_Array_At);
|
|
mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_SetAt", (void *)godot_icall_Array_SetAt);
|
|
mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Count", (void *)godot_icall_Array_Count);
|
|
mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Add", (void *)godot_icall_Array_Add);
|
|
mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Clear", (void *)godot_icall_Array_Clear);
|
|
mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Contains", (void *)godot_icall_Array_Contains);
|
|
mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_CopyTo", (void *)godot_icall_Array_CopyTo);
|
|
mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_IndexOf", (void *)godot_icall_Array_IndexOf);
|
|
mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Insert", (void *)godot_icall_Array_Insert);
|
|
mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Remove", (void *)godot_icall_Array_Remove);
|
|
mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_RemoveAt", (void *)godot_icall_Array_RemoveAt);
|
|
|
|
mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Ctor", (void *)godot_icall_Dictionary_Ctor);
|
|
mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Dtor", (void *)godot_icall_Dictionary_Dtor);
|
|
mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_GetValue", (void *)godot_icall_Dictionary_GetValue);
|
|
mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_SetValue", (void *)godot_icall_Dictionary_SetValue);
|
|
mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Keys", (void *)godot_icall_Dictionary_Keys);
|
|
mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Values", (void *)godot_icall_Dictionary_Values);
|
|
mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Count", (void *)godot_icall_Dictionary_Count);
|
|
mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Add", (void *)godot_icall_Dictionary_Add);
|
|
mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Clear", (void *)godot_icall_Dictionary_Clear);
|
|
mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Contains", (void *)godot_icall_Dictionary_Contains);
|
|
mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_ContainsKey", (void *)godot_icall_Dictionary_ContainsKey);
|
|
mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_RemoveKey", (void *)godot_icall_Dictionary_RemoveKey);
|
|
mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Remove", (void *)godot_icall_Dictionary_Remove);
|
|
mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_TryGetValue", (void *)godot_icall_Dictionary_TryGetValue);
|
|
}
|
|
|
|
#endif // MONO_GLUE_ENABLED
|