Virtualx Game Engine. Forked from Godot 3.6
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Merge pull request #37929 from thebestnom/migrate-to-androidX-3.2
Android: Migrate deprecated support library to AndroidX [3.2]
2020-05-16 09:03:44 +02:00
.github Delete ISSUE_TEMPLATE.md 2019-09-04 15:29:49 -03:00
core Fix: can't convert Transform -> Transform2D 2020-05-11 11:01:13 +02:00
doc Android: Check for deprecated GodotPaymentV3 module, direct to new plugin 2020-05-15 13:32:30 +02:00
drivers GLES2 polyline drawn as GL_LINE_STRIP to match GLES3 2020-05-14 10:38:12 +01:00
editor Hide editor_spin_slider grabber when closing Editor's windows 2020-05-16 00:08:37 +02:00
main Input: Readd 'Default Android Gamepad' magic binding 2020-05-11 11:22:21 +02:00
misc Request the dedicated GPU when starting Godot from the .desktop file 2020-05-06 23:31:33 +02:00
modules break, continue outside of a loop, match statement handled 2020-05-16 00:08:37 +02:00
platform Merge pull request #37929 from thebestnom/migrate-to-androidX-3.2 2020-05-16 09:03:44 +02:00
scene Fix minimap selection offset 2020-05-13 16:10:12 +02:00
servers Silence EQ::Band::c1, c2 and c3 may be used uninitialized warnings. 2020-05-13 16:12:37 +02:00
thirdparty freetype: Update to upstream version 2.10.2 2020-05-11 11:12:39 +02:00
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.editorconfig Re-architecture of the Godot Android plugin. 2020-03-09 10:30:02 +01:00
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CHANGELOG.md Changelog: Mention 3.2 changes to TileMap features 2020-02-06 13:02:08 +01:00
CODE_OF_CONDUCT.md Add a link to the code of conduct in the repository 2019-12-22 18:05:24 +01:00
compat.py fixed building using scons with python3 2018-05-28 18:41:16 +01:00
CONTRIBUTING.md Fix some URLs to use HTTPS when available 2020-01-29 02:48:10 +01:00
COPYRIGHT.txt freetype: Update to upstream version 2.10.2 2020-05-11 11:12:39 +02:00
DONORS.md Update DONORS list 2020-05-05 16:25:18 +02:00
gles_builders.py Remove trailing whitespace 2018-11-20 11:15:02 +01:00
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LOGO_LICENSE.md Improve documentation of thirdparty code snippets 2017-05-07 11:42:37 +02:00
methods.py Remove the dead function win32_spawn from methods.py. 2020-03-25 11:38:54 +01:00
platform_methods.py Fixed short circuiting on non-Windows platforms 2018-07-30 23:55:15 +02:00
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version.py Set version to 3.2.2-beta 2020-04-16 11:07:56 +02:00

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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