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animated_sprite.cpp
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Updates frame timeout when changing speed scale
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2018-05-13 23:29:06 +02:00 |
animated_sprite.h
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Updates frame timeout when changing speed scale
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2018-05-13 23:29:06 +02:00 |
area_2d.cpp
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Update an outdated method name in error message
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2018-02-07 12:32:05 +09:00 |
area_2d.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
audio_stream_player_2d.cpp
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Fix typos with codespell
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2018-02-21 19:46:06 +01:00 |
audio_stream_player_2d.h
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Merge pull request #15254 from mrcdk/pitch_scale
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2018-02-01 14:26:27 +01:00 |
back_buffer_copy.cpp
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Remove the selection rect for nodes that do not require it
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2018-04-03 22:04:19 +02:00 |
back_buffer_copy.h
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Remove the selection rect for nodes that do not require it
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2018-04-03 22:04:19 +02:00 |
camera_2d.cpp
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Fix inverted RIGHT/LEFT TOP/BOTTOM Camera2D drag margin in runtime (editor works fine). Fix #16095.
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2018-01-27 19:37:04 +01:00 |
camera_2d.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
canvas_item.cpp
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Add no-blend canvas item render_mode
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2018-05-07 22:41:12 +10:00 |
canvas_item.h
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Add no-blend canvas item render_mode
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2018-05-07 22:41:12 +10:00 |
canvas_modulate.cpp
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
canvas_modulate.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
collision_object_2d.cpp
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Improve CollisionObject/CollisionObject2D warning message
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2018-02-19 21:48:31 +01:00 |
collision_object_2d.h
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Before I forget, add warnings on areas without children (should not break anything).
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2018-01-18 14:31:07 -03:00 |
collision_polygon_2d.cpp
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Remove the selection rect for nodes that do not require it
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2018-04-03 22:04:19 +02:00 |
collision_polygon_2d.h
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Remove the selection rect for nodes that do not require it
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2018-04-03 22:04:19 +02:00 |
collision_shape_2d.cpp
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Remove the selection rect for nodes that do not require it
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2018-04-03 22:04:19 +02:00 |
collision_shape_2d.h
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Remove the selection rect for nodes that do not require it
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2018-04-03 22:04:19 +02:00 |
joints_2d.cpp
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Added physics API in order to enable/disable collisions between rigidbody attached to a joint with bullet physics bullet
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2018-02-05 18:54:07 +01:00 |
joints_2d.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
light_2d.cpp
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Remove the selection rect for nodes that do not require it
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2018-04-03 22:04:19 +02:00 |
light_2d.h
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Remove the selection rect for nodes that do not require it
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2018-04-03 22:04:19 +02:00 |
light_occluder_2d.cpp
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Fix binding some core API methods only in tools builds
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2018-04-29 19:49:26 +02:00 |
light_occluder_2d.h
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Fix binding some core API methods only in tools builds
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2018-04-29 19:49:26 +02:00 |
line_2d.cpp
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Skeleton for 2D WIP
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2018-05-03 17:29:56 -03:00 |
line_2d.h
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Remove the selection rect for nodes that do not require it
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2018-04-03 22:04:19 +02:00 |
line_builder.cpp
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Fix Line2D tile mode for non-square textures
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2018-02-25 01:49:10 +01:00 |
line_builder.h
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Fix Line2D tile mode for non-square textures
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2018-02-25 01:49:10 +01:00 |
mesh_instance_2d.cpp
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2D Skeletons WORK IN PROGRESS
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2018-02-21 17:24:00 -03:00 |
mesh_instance_2d.h
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Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
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2018-02-21 09:39:09 -03:00 |
navigation2d.cpp
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
navigation2d.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
navigation_polygon.cpp
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Bind many more properties to scripts
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2018-01-12 00:58:14 +02:00 |
navigation_polygon.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
node_2d.cpp
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Fix Node2D::global_scale's PropertyInfo type
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2018-05-01 10:46:08 +02:00 |
node_2d.h
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Remove the selection rect for nodes that do not require it
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2018-04-03 22:04:19 +02:00 |
parallax_background.cpp
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
parallax_background.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
parallax_layer.cpp
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Removed strange custom world2d in CanvasLayer, been there since always and not sure why.
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2018-04-07 19:43:09 -03:00 |
parallax_layer.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
particles_2d.cpp
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
particles_2d.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
path_2d.cpp
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Ability to change path color with self modulate
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2018-04-17 15:06:15 +09:00 |
path_2d.h
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Remove the selection rect for nodes that do not require it
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2018-04-03 22:04:19 +02:00 |
path_texture.cpp
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
path_texture.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
physics_body_2d.cpp
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Added forgotten infinite_inertia to bindings
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2018-02-21 08:42:36 +01:00 |
physics_body_2d.h
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Improved kinematic body 2D and 3D, Now can move rigid body
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2018-02-20 12:43:47 +01:00 |
polygon_2d.cpp
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Skeleton for 2D WIP
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2018-05-03 17:29:56 -03:00 |
polygon_2d.h
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WIP Polygon2D weight editing
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2018-05-02 11:01:12 -03:00 |
position_2d.cpp
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Remove the selection rect for nodes that do not require it
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2018-04-03 22:04:19 +02:00 |
position_2d.h
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Remove the selection rect for nodes that do not require it
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2018-04-03 22:04:19 +02:00 |
ray_cast_2d.cpp
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Use internal physics processing for Nodes' internal logic
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2018-04-11 09:28:14 +02:00 |
ray_cast_2d.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
remote_transform_2d.cpp
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
remote_transform_2d.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
screen_button.cpp
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Remove the selection rect for nodes that do not require it
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2018-04-03 22:04:19 +02:00 |
screen_button.h
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Remove the selection rect for nodes that do not require it
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2018-04-03 22:04:19 +02:00 |
SCsub
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style: Fix PEP8 whitespace issues in Python files
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2016-11-01 00:35:16 +01:00 |
skeleton_2d.cpp
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Made bone handling for actual Bone2D a special case. Make custom bones appear like a custom (less important) option now.
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2018-05-04 16:46:32 -03:00 |
skeleton_2d.h
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Made bone handling for actual Bone2D a special case. Make custom bones appear like a custom (less important) option now.
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2018-05-04 16:46:32 -03:00 |
sprite.cpp
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Merge pull request #16122 from ibrahn/sprite-region-with-frames
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2018-05-07 20:38:12 -03:00 |
sprite.h
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Remove the selection rect for nodes that do not require it
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2018-04-03 22:04:19 +02:00 |
tile_map.cpp
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Allow uncommon bitmask for autotile - Fixes #16511
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2018-05-04 19:58:21 -03:00 |
tile_map.h
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Remove the selection rect for nodes that do not require it
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2018-04-03 22:04:19 +02:00 |
visibility_notifier_2d.cpp
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Remove the selection rect for nodes that do not require it
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2018-04-03 22:04:19 +02:00 |
visibility_notifier_2d.h
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Remove the selection rect for nodes that do not require it
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2018-04-03 22:04:19 +02:00 |
y_sort.cpp
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
y_sort.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |