..
arvr
SCons: Format buildsystem files with psf/black
2020-06-10 15:30:52 +02:00
audio
Fix application of window in FFT
2020-10-19 16:10:00 +02:00
camera
SCons: Format buildsystem files with psf/black
2020-06-10 15:30:52 +02:00
physics
Dynamic BVH for rendering and godot physics
2021-01-12 12:12:10 +00:00
physics_2d
Fix multiple issues with one-way collisions
2021-01-07 09:23:17 +00:00
visual
Dynamic BVH for rendering and godot physics
2021-01-12 12:12:10 +00:00
arvr_server.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
arvr_server.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
audio_server.cpp
Disallow setting the AudioServer's 'global_rate_scale' to a value equal or inferior to 0
2020-11-11 15:30:56 +01:00
audio_server.h
Move mixrate and latency definition to AudioServer
2020-05-18 16:40:33 +02:00
camera_server.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
camera_server.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
physics_2d_server.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
physics_2d_server.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
physics_server.cpp
Check for motion in cast_motion() before doing Bullet convexSweepTest().
2020-06-21 16:28:01 +01:00
physics_server.h
Remove Generic6DOFJoint precision property
2020-12-15 10:15:42 +00:00
register_server_types.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
register_server_types.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
SCsub
SCons: Format buildsystem files with psf/black
2020-06-10 15:30:52 +02:00
server_wrap_mt_common.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
visual_server.cpp
Remove buffer orphaning options project settings
2020-12-23 15:23:02 +00:00
visual_server.h
Add a debanding property to Viewport for GLES3
2020-10-20 19:07:15 +02:00