virtualx-engine/platform/x11
Juan Linietsky 652c98a7be Add epic hack so vsync can be toggled in run-time from script. Fixes #14458.
Call needs to be routed via visual server to reach the proper thread.
2017-12-16 17:11:02 -03:00
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export Updated Linux template extensions to match architecture. 2017-12-12 16:09:48 -05:00
context_gl_x11.cpp Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
context_gl_x11.h Drop unusued LEGACYGL_ENABLED check 2017-10-13 00:18:04 +02:00
crash_handler_x11.cpp Implemented physics plug 2017-11-04 03:25:51 +01:00
crash_handler_x11.h Added a crash handler to dump the backtrace on Windows, Linux and OS X 2017-09-13 10:07:23 -03:00
detect.py openmp: Simplify linking on X11, fixing clang build 2017-12-14 21:50:10 +01:00
godot_x11.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
joypad_linux.cpp X11: Fix gamepads not being added whith udev. 2017-09-14 22:50:40 +02:00
joypad_linux.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
key_mapping_x11.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
key_mapping_x11.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
os_x11.cpp Add epic hack so vsync can be toggled in run-time from script. Fixes #14458. 2017-12-16 17:11:02 -03:00
os_x11.h Add epic hack so vsync can be toggled in run-time from script. Fixes #14458. 2017-12-16 17:11:02 -03:00
platform_config.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
power_x11.cpp Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
power_x11.h Fix enums bindings 2017-09-13 20:57:07 +03:00
SCsub Rename the debug symbol files to .debugsymbols 2017-12-16 13:55:04 +01:00