virtualx-engine/servers/rendering/renderer_rd/shaders
Rémi Verschelde d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
..
effects One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
environment Cleanup and improve sky render 2022-12-23 19:45:19 +11:00
forward_clustered Merge pull request #69522 from clayjohn/IBL-black-metal 2022-12-03 12:46:30 +01:00
forward_mobile Use proper indices for lights, decals, and reflection probes in mobile scene shader 2023-01-04 14:03:48 -08:00
blit.glsl
canvas.glsl
canvas_occlusion.glsl
canvas_sdf.glsl
canvas_uniforms_inc.glsl
cluster_data_inc.glsl
cluster_debug.glsl
cluster_render.glsl
cluster_store.glsl
decal_data_inc.glsl
giprobe_write.glsl
light_data_inc.glsl
luminance_reduce.glsl
luminance_reduce_raster.glsl
luminance_reduce_raster_inc.glsl
particles.glsl Check for disabled particle trail particle before initializing particle trail 2022-12-22 11:30:59 -07:00
particles_copy.glsl
roughness_limiter.glsl
scene_data_inc.glsl Implement CAMERA_VISIBLE_LAYERS as built-in shader variable 2022-12-03 22:41:27 -08:00
scene_forward_aa_inc.glsl
scene_forward_gi_inc.glsl
scene_forward_lights_inc.glsl Ensure that rim lighting uses a exponent base greater than zero 2022-12-12 13:41:28 -08:00
SCsub
skeleton.glsl
sort.glsl