Virtualx Game Engine. Forked from Godot 3.6
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2017-01-12 19:15:28 +01:00
bin IP_Address now handle IPv4 and IPv6 transparently 2017-01-04 00:46:33 +01:00
core Remove extraneous line in .po reader, which caused it to disregard first line 2017-01-12 19:15:28 +01:00
doc doc improvement for get_colliding_bodies() methods 2017-01-12 19:15:27 +01:00
drivers Fix uniforms with the same name shadowing others 2017-01-10 17:05:31 +01:00
main Fix typos and missing newlines in --help 2016-11-15 08:28:58 +01:00
modules Add named colors to GDScript/core. 2017-01-12 19:15:27 +01:00
platform fix for crash when no ALSA or Pulse installed on linux 2017-01-12 19:15:27 +01:00
scene Fix duplicated string on RichTextLabel if starts with '\n' 2017-01-12 19:15:28 +01:00
servers small improvement to y_sort: make clear which item has to be drawn first when two have the same y-coordinate 2017-01-12 19:15:27 +01:00
thirdparty opus: Move public headers to match system install 2016-11-03 21:22:56 +01:00
tools Allows to start the scene with custom arguments within the editor 2017-01-12 19:15:28 +01:00
.editorconfig Add .editorconfig 2015-06-22 14:07:26 -03:00
.gitattributes GH linguist: properly detect .inc files as C++ 2016-07-03 15:17:25 +02:00
.gitignore added KDevelop project files to gitignore 2016-07-14 13:28:39 +02:00
.travis.yml Attempt to fix travis builds for android 2016-10-09 17:40:25 +02:00
CONTRIBUTING.md Enhance instructions for contributors 2016-02-12 14:12:04 +01:00
icon.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
icon.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
ISSUE_TEMPLATE Issue template: ask for Godot version 2016-05-06 13:31:59 +02:00
LICENSE.md Fix license markdown formatting 2016-02-20 15:57:38 +01:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
logo.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
LOGO_LICENSE.md logo in svg curves & license 2015-06-08 01:33:46 -03:00
methods.py style: Various other PEP8 fixes in Python files 2016-11-02 22:30:34 +01:00
README.md Rewrite the README to be more descriptive 2016-11-15 08:29:23 +01:00
SConstruct scons: Reorder options for clarity 2016-11-03 08:41:10 +01:00
version.py Release 2.1.1-stable 2016-11-15 09:14:21 +01:00

GODOT

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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