Virtualx Game Engine. Forked from Godot 3.6
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Juan Linietsky dca382647e Merge pull request #5165 from neikeq/pr-issue-5116
ConnectionsDock: Double click to create and go to signal connection
2016-06-13 15:46:41 -03:00
bin Merge remote-tracking branch 'origin/master' 2016-05-21 22:34:55 -03:00
core Merge pull request #5179 from RandomShaper/better-android-export 2016-06-13 15:06:37 -03:00
doc Merge pull request #5177 from vnen/string-subsequence 2016-06-13 13:25:56 -03:00
drivers -Add visible IO errors when closing a file fails due to it being locked (most likely on windows), closes #4760 2016-06-13 10:10:50 -03:00
main vsync support 2016-06-05 19:14:33 -03:00
modules Merge pull request #5139 from zaps166/init_navigation_pointer 2016-06-13 12:16:00 -03:00
platform Merge pull request #5173 from Hinsbart/fix_xrandr 2016-06-13 15:45:42 -03:00
scene Merge pull request #5176 from marcelofg55/master 2016-06-13 15:45:13 -03:00
servers Documented many Physics2D* classes 2016-06-12 20:24:19 +02:00
tools Merge pull request #5165 from neikeq/pr-issue-5116 2016-06-13 15:46:41 -03:00
.editorconfig Add .editorconfig 2015-06-22 14:07:26 -03:00
.gitattributes GH Linguist: Ignore drivers/* 2016-05-30 18:41:32 +02:00
.gitignore Remove Make-related flags from Android build 2016-06-01 21:14:57 -03:00
.travis.yml x11: Implemented dpi detection 2016-06-09 18:54:06 +02:00
CONTRIBUTING.md Enhance instructions for contributors 2016-02-12 14:12:04 +01:00
icon.png Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
icon.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
ISSUE_TEMPLATE Issue template: ask for Godot version 2016-05-06 13:31:59 +02:00
LICENSE.md Fix license markdown formatting 2016-02-20 15:57:38 +01:00
logo.png logo.png 2014-02-12 22:21:47 +07:00
logo.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
LOGO_LICENSE.md logo in svg curves & license 2015-06-08 01:33:46 -03:00
methods.py Fix error in GLSL #include code 2016-05-02 12:48:47 +01:00
README.md README.md: Add codetriage badge 2016-05-27 01:12:06 +02:00
SConstruct -make freetype build for all platforms the same, default as builtin except on x11. 2016-06-09 21:28:07 -03:00
version.py Enter the 2.1 alpha phase 2016-03-22 18:45:19 +01:00

GODOT

https://godotengine.org

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation is hosted on ReadTheDocs.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

https://godotengine.org

Compiling from Source

See docs for compilation instructions for every platform: http://docs.godotengine.org/en/latest/reference/_compiling.html

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