virtualx-engine/servers/rendering/renderer_rd/shaders
mrjustaguy dd3d380a01 Improve Split Blending
Improve Split Blending Logic
2023-10-02 13:22:51 +02:00
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effects Optimizing glow behaviour 2023-09-26 11:56:28 +02:00
environment Draw sky as a fullscreen triangle 2023-08-05 17:55:43 -03:00
forward_clustered Improve Split Blending 2023-10-02 13:22:51 +02:00
forward_mobile Improve Split Blending 2023-10-02 13:22:51 +02:00
blit.glsl Add option to enable HDR rendering in 2D 2023-08-07 11:24:03 +02:00
canvas.glsl Add option to use world coordinates in canvas item shader 2023-08-30 15:32:18 +02:00
canvas_occlusion.glsl
canvas_sdf.glsl
canvas_uniforms_inc.glsl Add option to enable HDR rendering in 2D 2023-08-07 11:24:03 +02:00
cluster_data_inc.glsl
cluster_debug.glsl
cluster_render.glsl Save cluster render shader from being optimized out entirely 2023-05-08 18:39:49 +02:00
cluster_store.glsl
decal_data_inc.glsl
giprobe_write.glsl
light_data_inc.glsl
particles.glsl replace sampler arrays with constant sampler elements 2023-06-22 01:11:57 +03:00
particles_copy.glsl Fixed z-billboard-y-velocity to correctly respect non-uniform scale instead of averaging scale 2023-09-08 20:01:57 +01:00
samplers_inc.glsl replace sampler arrays with constant sampler elements 2023-06-22 01:11:57 +03:00
scene_data_inc.glsl Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 2023-09-25 10:37:47 -03:00
scene_forward_aa_inc.glsl
scene_forward_gi_inc.glsl replace sampler arrays with constant sampler elements 2023-06-22 01:11:57 +03:00
scene_forward_lights_inc.glsl Fix various typos with codespell 2023-08-07 13:09:47 +02:00
SCsub
skeleton.glsl Automatically transform Skeleton2D calculations so pivots are not needed 2023-01-27 14:55:22 -08:00