.. |
shaders
|
Fix type error in subsurface scattering shader code
|
2017-10-04 19:47:45 +09:00 |
rasterizer_canvas_gles3.cpp
|
Merge pull request #10897 from themindoverall/fix_box_select
|
2017-09-12 15:36:23 +02:00 |
rasterizer_canvas_gles3.h
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
rasterizer_gles3.cpp
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
rasterizer_gles3.h
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
rasterizer_scene_gles3.cpp
|
Track LightInstance::shadow_atlases so that it will be freed properly
|
2017-10-09 09:51:10 +09:00 |
rasterizer_scene_gles3.h
|
Ability to set a custom FOV makes it possible to use sky on orthogonal view. Closes #9186
|
2017-09-29 18:56:52 -03:00 |
rasterizer_storage_gles3.cpp
|
Avoid failed viewport when size is too smal, fixes #9891
|
2017-10-03 17:36:14 -03:00 |
rasterizer_storage_gles3.h
|
Several fixes to directional shadows, closes #10926
|
2017-09-07 18:00:47 -03:00 |
SCsub
|
BuildSystem: generated files have .gen.extension
|
2017-06-25 07:55:01 +07:00 |
shader_compiler_gles3.cpp
|
Ability to set a custom FOV makes it possible to use sky on orthogonal view. Closes #9186
|
2017-09-29 18:56:52 -03:00 |
shader_compiler_gles3.h
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
shader_gles3.cpp
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
shader_gles3.h
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |