.. |
shaders
|
Fix typos in code and docs with codespell
|
2018-01-18 22:01:42 +01:00 |
rasterizer_canvas_gles3.cpp
|
Use GL_LINE_STRIP instead of GL_LINES when drawing polylines.
|
2018-02-28 23:00:13 -05:00 |
rasterizer_canvas_gles3.h
|
2D Skeletons WORK IN PROGRESS
|
2018-02-21 17:24:00 -03:00 |
rasterizer_gles3.cpp
|
Experimental support for windows with per-pixel transparency (macOS, X11 and Windows).
|
2018-04-07 17:11:45 +03:00 |
rasterizer_gles3.h
|
Add missing copyright headers and fix formatting
|
2018-01-05 01:22:23 +01:00 |
rasterizer_scene_gles3.cpp
|
multiply blend mode fix for spatial materials
|
2018-03-26 14:23:43 +01:00 |
rasterizer_scene_gles3.h
|
Fixed several leaks in VisualServerScene, RasterizerSceneGLES3 and RasterizerGLES3
|
2018-03-13 00:22:08 -04:00 |
rasterizer_storage_gles3.cpp
|
Fix typos with codespell
|
2018-02-21 19:46:06 +01:00 |
rasterizer_storage_gles3.h
|
Ensure depth reads go via alpha render list, fixes #14759
|
2018-01-06 17:38:39 -03:00 |
SCsub
|
BuildSystem: generated files have .gen.extension
|
2017-06-25 07:55:01 +07:00 |
shader_compiler_gles3.cpp
|
using TIME in light shader enables uses_fragment_time
|
2018-02-07 11:56:52 +01:00 |
shader_compiler_gles3.h
|
using TIME in light shader enables uses_fragment_time
|
2018-02-07 11:56:52 +01:00 |
shader_gles3.cpp
|
Add missing copyright headers and fix formatting
|
2018-01-05 01:22:23 +01:00 |
shader_gles3.h
|
Add missing copyright headers and fix formatting
|
2018-01-05 01:22:23 +01:00 |