virtualx-engine/doc
Juan Linietsky dddd8d43f6 Support script global resource name in EditorFileSystem
* Works for binary and text files.
* Makes EditorQuickOpen work with custom resources again.
* Information is cached and easily accessible.

Properly fixes #66179. Supersedes #66215 and supersedes #62417

**WARNING**: This required breaking backwards binary compatibility (.res and .scn files). Files saved after this PR is merged will no longer open in any earlier versions of Godot.
2023-01-21 14:19:27 +01:00
..
classes Support script global resource name in EditorFileSystem 2023-01-21 14:19:27 +01:00
tools fix conversion of csharp attributes in code blocks 2022-12-05 22:58:47 +01:00
translations One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
class.xsd
Doxyfile
Makefile