..
collada
Fix import order, so scenes are imported after textures.
2017-09-20 21:04:20 -03:00
doc
DocData: Fix enums for proxy classes
2017-09-16 12:50:07 +02:00
fileserver
Fix various assorted warnings
2017-09-08 14:57:48 +02:00
icons
VS now supports white themes.
2017-10-02 21:31:32 -05:00
import
Restored ability to import OBJ files as meshes directly. Finally closes #9445 .
2017-09-29 20:38:27 -03:00
plugins
Freelook interpolation fixes
2017-10-10 02:38:17 +02:00
translations
Rename pos to position in user facing methods and variables
2017-09-20 13:11:10 +02:00
animation_editor.cpp
Remove unecessary anchors&margins set causing bad display (sons of containers)
2017-09-27 00:38:28 +02:00
animation_editor.h
Rename pos to position in user facing methods and variables
2017-09-20 13:11:10 +02:00
array_property_edit.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
array_property_edit.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
code_editor.cpp
Merge pull request #11646 from djrm/pr_visual_improvements
2017-10-02 23:49:44 +07:00
code_editor.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
connections_dialog.cpp
Dead code tells no tales
2017-08-27 22:13:45 +02:00
connections_dialog.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
create_dialog.cpp
Added the set/get_setting function in Editor/Project settings. Renamed has() to has_setting. Fixes #11844
2017-10-05 15:34:34 -03:00
create_dialog.h
create dialog search preferrence fixes : #11697
2017-09-29 21:00:10 +02:00
dependency_editor.cpp
FileSystemDock will now remove files/dirs to trashcan using OS::move_to_trash
2017-09-25 21:49:01 -03:00
dependency_editor.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
doc_code_font.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
doc_font.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
doc_title_font.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
editor_about.cpp
EditorAbout: fix names being selectable
2017-09-04 20:07:33 +07:00
editor_about.h
EditorAbout: add donors tab
2017-09-04 00:39:57 +07:00
editor_asset_installer.cpp
Removed most of the custom colors from the interface.
2017-09-25 21:43:20 -05:00
editor_asset_installer.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
editor_audio_buses.cpp
EditorAudioBus: restore delete option on master bus
2017-10-01 21:26:17 +07:00
editor_audio_buses.h
Improved audio buses editor
2017-09-25 01:48:57 -05:00
editor_autoload_settings.cpp
Added the set/get_setting function in Editor/Project settings. Renamed has() to has_setting. Fixes #11844
2017-10-05 15:34:34 -03:00
editor_autoload_settings.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
editor_data.cpp
Fix typo 'begining' to 'beginning'
2017-09-01 22:54:57 +07:00
editor_data.h
Fix typo 'begining' to 'beginning'
2017-09-01 22:54:57 +07:00
editor_dir_dialog.cpp
Renamed function arguments to keep them consistent between declaration and implementation
2017-09-14 13:49:15 -04:00
editor_dir_dialog.h
-Fixed EditorDirDialog, which was really old and needed to use EditorFileSystem
2017-09-03 00:24:36 -03:00
editor_export.cpp
fixed the OS.has_feature() API, and added support for 32 and 64.
2017-10-03 17:36:14 -03:00
editor_export.h
Fix x11 exported executables not getting the +x flag
2017-09-17 14:40:58 -03:00
editor_file_dialog.cpp
Several visual improvements.
2017-09-28 15:00:43 -05:00
editor_file_dialog.h
Several visual improvements.
2017-09-28 15:00:43 -05:00
editor_file_system.cpp
Added the set/get_setting function in Editor/Project settings. Renamed has() to has_setting. Fixes #11844
2017-10-05 15:34:34 -03:00
editor_file_system.h
Fix import order, so scenes are imported after textures.
2017-09-20 21:04:20 -03:00
editor_fonts.cpp
Merge pull request #11646 from djrm/pr_visual_improvements
2017-10-02 23:49:44 +07:00
editor_fonts.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
editor_help.cpp
fixed help bg
2017-09-28 23:21:44 +02:00
editor_help.h
Several fixed to editor doc.
2017-09-14 01:13:37 -05:00
editor_initialize_ssl.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
editor_initialize_ssl.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
editor_log.cpp
Remove unecessary anchors&margins set causing bad display (sons of containers)
2017-09-27 00:38:28 +02:00
editor_log.h
Fixed some inconsistent styles, plus some cleanup
2017-09-12 13:16:47 -05:00
editor_name_dialog.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
editor_name_dialog.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
editor_node.cpp
Added the set/get_setting function in Editor/Project settings. Renamed has() to has_setting. Fixes #11844
2017-10-05 15:34:34 -03:00
editor_node.h
Ability to convert from SpatialMaterial to ShaderMaterial
2017-09-22 09:20:52 -03:00
editor_path.cpp
White Theme
2017-08-30 21:44:48 +02:00
editor_path.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
editor_plugin.cpp
Prevent a possible crash when exporting to MeshLibrary
2017-09-28 22:08:13 -03:00
editor_plugin.h
Re-Added export plugins with a more interesting API, as well as the ability to do path remapping.
2017-09-14 19:41:14 -03:00
editor_plugin_settings.cpp
Removed most of the custom colors from the interface.
2017-09-25 21:43:20 -05:00
editor_plugin_settings.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
editor_profiler.cpp
Renamed fixed_process to physics_process
2017-09-30 16:19:07 +02:00
editor_profiler.h
Renamed fixed_process to physics_process
2017-09-30 16:19:07 +02:00
editor_resource_preview.cpp
DocData and type hints fixes
2017-08-29 19:40:21 +02:00
editor_resource_preview.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
editor_run.cpp
Added a crash handler to dump the backtrace on Windows, Linux and OS X
2017-09-13 10:07:23 -03:00
editor_run.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
editor_run_native.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
editor_run_native.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
editor_run_script.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
editor_run_script.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
editor_scale.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
editor_scale.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
editor_settings.cpp
Freelook interpolation fixes
2017-10-10 02:38:17 +02:00
editor_settings.h
Added the set/get_setting function in Editor/Project settings. Renamed has() to has_setting. Fixes #11844
2017-10-05 15:34:34 -03:00
editor_sub_scene.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
editor_sub_scene.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
editor_themes.cpp
VS now supports white themes.
2017-10-02 21:31:32 -05:00
editor_themes.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
export_template_manager.cpp
Removed most of the custom colors from the interface.
2017-09-25 21:43:20 -05:00
export_template_manager.h
Fix files header
2017-09-01 21:07:55 +07:00
file_type_cache.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
file_type_cache.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
filesystem_dock.cpp
FileSystemDock will now remove files/dirs to trashcan using OS::move_to_trash
2017-09-25 21:49:01 -03:00
filesystem_dock.h
Added missing file system display toggle button.
2017-09-12 18:30:16 +01:00
groups_editor.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
groups_editor.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
import_dock.cpp
Added the set/get_setting function in Editor/Project settings. Renamed has() to has_setting. Fixes #11844
2017-10-05 15:34:34 -03:00
import_dock.h
fixed update import label in importer dock
2017-08-31 16:58:43 +02:00
multi_node_edit.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
multi_node_edit.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
node_dock.cpp
added icon updating to most ui elements
2017-08-30 21:47:09 +02:00
node_dock.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
output_strings.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
output_strings.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
pane_drag.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
pane_drag.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
progress_dialog.cpp
Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_preset(PRESET_WIDE)
2017-09-22 11:39:44 +02:00
progress_dialog.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
project_export.cpp
Added the set/get_setting function in Editor/Project settings. Renamed has() to has_setting. Fixes #11844
2017-10-05 15:34:34 -03:00
project_export.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
project_manager.cpp
Added the set/get_setting function in Editor/Project settings. Renamed has() to has_setting. Fixes #11844
2017-10-05 15:34:34 -03:00
project_manager.h
Improved New Project and Import project experience
2017-09-23 22:50:37 -05:00
project_settings_editor.cpp
Added the set/get_setting function in Editor/Project settings. Renamed has() to has_setting. Fixes #11844
2017-10-05 15:34:34 -03:00
project_settings_editor.h
Merge pull request #10874 from Noshyaar/pr-action
2017-09-04 23:30:45 +02:00
property_editor.cpp
Merge pull request #11659 from AndreaCatania/prephysics
2017-10-02 23:10:36 +02:00
property_editor.h
Ability to convert from SpatialMaterial to ShaderMaterial
2017-09-22 09:20:52 -03:00
property_selector.cpp
Many fixes to visual script, changed virtuals override for a proper selector.
2017-09-12 07:58:54 -03:00
property_selector.h
Many fixes to visual script, changed virtuals override for a proper selector.
2017-09-12 07:58:54 -03:00
pvrtc_compress.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
pvrtc_compress.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
quick_open.cpp
Fixed quick open not showing enties with no search text, issue 11277
2017-09-16 13:14:22 +00:00
quick_open.h
Improve 'quick open' search time
2017-09-02 16:17:59 +02:00
register_exporters.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
reparent_dialog.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
reparent_dialog.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
run_settings_dialog.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
run_settings_dialog.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
scene_tree_dock.cpp
create dialog search preferrence fixes : #11697
2017-09-29 21:00:10 +02:00
scene_tree_dock.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
scene_tree_editor.cpp
Removed most of the custom colors from the interface.
2017-09-25 21:43:20 -05:00
scene_tree_editor.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
script_create_dialog.cpp
Fix detectin of existing file being a dir in new script creation, closes #9958
2017-09-01 14:25:01 -03:00
script_create_dialog.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
script_editor_debugger.cpp
Merge pull request #11659 from AndreaCatania/prephysics
2017-10-02 23:10:36 +02:00
script_editor_debugger.h
Renamed function arguments to keep them consistent between declaration and implementation
2017-09-14 13:49:15 -04:00
SCsub
Fix Python 3 build
2017-10-04 23:21:32 +02:00
settings_config_dialog.cpp
Added the set/get_setting function in Editor/Project settings. Renamed has() to has_setting. Fixes #11844
2017-10-05 15:34:34 -03:00
settings_config_dialog.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
spatial_editor_gizmos.cpp
3DEditorGizmo: fix spotlight and camera gizmo & handle
2017-10-02 10:59:39 +07:00
spatial_editor_gizmos.h
Box selection for MeshInstances and subscene nodes.
2017-09-20 14:04:18 +01:00