virtualx-engine/platform
Juan Linietsky 8be2fabbe5 Changed import workflow
-Rearrange favorites in fs dock with drag and drop
-Removed import -> sub-scene, moved to scenetree contextual menu
-Removed import -> re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
2016-05-27 14:19:11 -03:00
..
android fix unexpected char: '\' error on windows 2016-05-24 05:25:22 +09:00
bb10 Move export GUI debug toggle to export settings window 2016-04-28 16:13:26 +02:00
haiku remove trailing whitespace 2016-03-09 00:00:52 +01:00
iphone remove trailing whitespace 2016-05-21 15:29:25 +02:00
isim Remove trailing spaces 2016-04-02 20:26:12 +02:00
javascript remove trailing whitespace 2016-05-21 15:29:25 +02:00
osx Added 'fat' option for bits param on scons for osx, this will produce a fat binary that contains both 32 bits and 64 bits binaries 2016-05-20 17:31:30 -03:00
server Remove trailing spaces 2016-04-02 20:26:12 +02:00
windows Changed import workflow 2016-05-27 14:19:11 -03:00
winrt Remove trailing spaces 2016-04-02 20:26:12 +02:00
x11 x11: Flush the X output buffer after changing mouse mode 2016-04-12 16:20:28 +02:00