virtualx-engine/platform/windows
Juan Linietsky 8be2fabbe5 Changed import workflow
-Rearrange favorites in fs dock with drag and drop
-Removed import -> sub-scene, moved to scenetree contextual menu
-Removed import -> re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
2016-05-27 14:19:11 -03:00
..
export Removed PE-bliss, win32 binares so far remain without icon, had many issues with it: 2016-02-04 20:03:03 -03:00
context_gl_win.cpp remove trailing whitespace 2016-03-09 00:00:52 +01:00
context_gl_win.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
ctxgl_procaddr.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
ctxgl_procaddr.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
detect.py Fix windows 64-bits build. 2016-05-03 16:35:36 -03:00
godot.ico Add icon to exe file in windows export 2015-11-09 02:23:58 +03:30
godot_res.rc windows resource version thing 2015-12-20 13:43:08 -03:00
godot_win.cpp remove trailing whitespace 2016-03-09 00:00:52 +01:00
joystick.cpp win: fix xinput triggers not resetting correctly 2016-02-12 15:06:50 +01:00
joystick.h define XUSER_MAX_COUNT if not present 2016-01-05 01:16:10 +01:00
key_mapping_win.cpp Rename KEY_KP_SUBSTRACT to KEY_KP_SUBTRACT 2016-02-17 23:01:27 +01:00
key_mapping_win.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
lang_table.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
logo.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
os_windows.cpp Changed import workflow 2016-05-27 14:19:11 -03:00
os_windows.h remove trailing whitespace 2016-05-21 15:29:25 +02:00
packet_peer_udp_winsock.cpp Fixed mistake where available buffer size would not be updated for each recvfrom-call in PacketPeerUDPWinsockPposix. 2015-11-19 19:06:01 +01:00
packet_peer_udp_winsock.h UDP Fixes 2014-11-13 00:53:12 -03:00
platform_config.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
SCsub Better fix for visual studio project generation. 2016-01-06 22:47:43 -07:00
stream_peer_winsock.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
stream_peer_winsock.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
tcp_server_winsock.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
tcp_server_winsock.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00