virtualx-engine/servers/rendering
Hugo Locurcio df09bc38cb
Rename Lod Threshold to Mesh Lod Threshold
This makes it more obvious that the setting only affects mesh LOD,
not manual (H)LOD achieved using visibility ranges.
2021-12-29 00:11:50 +01:00
..
renderer_rd Rename Lod Threshold to Mesh Lod Threshold 2021-12-29 00:11:50 +01:00
rasterizer_dummy.h Rename Lod Threshold to Mesh Lod Threshold 2021-12-29 00:11:50 +01:00
renderer_canvas_cull.cpp Add a double-precision editor build to CI 2021-12-09 09:52:48 -06:00
renderer_canvas_cull.h Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
renderer_canvas_render.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
renderer_canvas_render.h Makes FontData importable resource. 2021-08-27 15:43:18 +03:00
renderer_compositor.cpp Add stereoscopic rendering through multiview 2021-06-13 22:52:20 +10:00
renderer_compositor.h Implemented AMD's FSR as a computer shader for upscaling 3D scenes 2021-11-23 14:16:03 -07:00
renderer_scene.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
renderer_scene.h Rename Lod Threshold to Mesh Lod Threshold 2021-12-29 00:11:50 +01:00
renderer_scene_cull.cpp Rename Lod Threshold to Mesh Lod Threshold 2021-12-29 00:11:50 +01:00
renderer_scene_cull.h Rename Lod Threshold to Mesh Lod Threshold 2021-12-29 00:11:50 +01:00
renderer_scene_occlusion_cull.cpp Clean up RenderingServer and its bindings 2021-07-01 09:07:36 -03:00
renderer_scene_occlusion_cull.h Occlusion culling fixes 2021-09-10 18:15:10 +02:00
renderer_scene_render.cpp Swap args of Plane(point, normal) constructor 2021-10-15 20:49:42 -05:00
renderer_scene_render.h Rename Lod Threshold to Mesh Lod Threshold 2021-12-29 00:11:50 +01:00
renderer_storage.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
renderer_storage.h Rename Lod Threshold to Mesh Lod Threshold 2021-12-29 00:11:50 +01:00
renderer_thread_pool.cpp Threaded optimizations to cull and render 2021-01-05 08:50:18 -03:00
renderer_thread_pool.h Threaded optimizations to cull and render 2021-01-05 08:50:18 -03:00
renderer_viewport.cpp Rename Lod Threshold to Mesh Lod Threshold 2021-12-29 00:11:50 +01:00
renderer_viewport.h Rename Lod Threshold to Mesh Lod Threshold 2021-12-29 00:11:50 +01:00
rendering_device.cpp Replace String comparisons with "", String() to is_empty() 2021-12-09 04:48:38 -06:00
rendering_device.h Implemented AMD's FSR as a computer shader for upscaling 3D scenes 2021-11-23 14:16:03 -07:00
rendering_device_binds.cpp Replace String comparisons with "", String() to is_empty() 2021-12-09 04:48:38 -06:00
rendering_device_binds.h Replace String comparisons with "", String() to is_empty() 2021-12-09 04:48:38 -06:00
rendering_server_default.cpp Use Callable in RS::request_frame_drawn_callback 2021-11-05 01:59:38 -04:00
rendering_server_default.h Rename Lod Threshold to Mesh Lod Threshold 2021-12-29 00:11:50 +01:00
rendering_server_globals.cpp Refactor VisibilityNotifier 2021-06-16 10:48:57 -03:00
rendering_server_globals.h Refactor VisibilityNotifier 2021-06-16 10:48:57 -03:00
SCsub RenderingServer reorganization 2020-12-04 18:39:46 -03:00
shader_language.cpp Refactor render_mode in shaders, forbid declaring duplicates 2021-12-21 22:20:09 +03:00
shader_language.h Refactor render_mode in shaders, forbid declaring duplicates 2021-12-21 22:20:09 +03:00
shader_types.cpp Refactor render_mode in shaders, forbid declaring duplicates 2021-12-21 22:20:09 +03:00
shader_types.h Refactor render_mode in shaders, forbid declaring duplicates 2021-12-21 22:20:09 +03:00
shader_warnings.cpp Allow using empty statements in the shader, added formatting warning 2021-12-01 11:52:25 +03:00
shader_warnings.h Allow using empty statements in the shader, added formatting warning 2021-12-01 11:52:25 +03:00