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audio
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Rename VideoPlayer to VideoStreamPlayer for consistency
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2021-12-06 19:01:28 +01:00 |
camera
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Add placeholder textures to ensure CameraTexture / CameraFeed always have valid RIDs.
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2021-08-13 12:32:01 +03:00 |
physics_2d
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Merge pull request #55736 from nekomatata/physics-apply-forces
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2021-12-10 17:16:28 -07:00 |
physics_3d
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Merge pull request #55736 from nekomatata/physics-apply-forces
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2021-12-10 17:16:28 -07:00 |
rendering
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Rename Lod Threshold to Mesh Lod Threshold
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2021-12-29 00:11:50 +01:00 |
text
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align to horizontal_alignment, valign to vertical_alignment, related
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2021-12-09 01:38:46 -06:00 |
xr
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Fix double _get_tracking_status declaration
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2021-10-20 17:39:08 +11:00 |
audio_server.cpp
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Rename remove() to remove_at() when removing by index
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2021-11-23 18:58:57 -07:00 |
audio_server.h
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Allow AudioStreamPlayer(2D) to provide pitch_scale on playback
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2021-10-10 18:52:29 -03:00 |
camera_server.cpp
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Rename remove() to remove_at() when removing by index
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2021-11-23 18:58:57 -07:00 |
camera_server.h
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Rename Reference to RefCounted
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2021-06-11 18:48:42 +02:00 |
display_server.cpp
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Use "enum class" for input enums
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2021-11-12 15:37:54 -06:00 |
display_server.h
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Add GLES2 2D renderer + Linux display manager
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2021-10-30 02:05:48 +02:00 |
display_server_headless.h
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Added more empty definitions for headless display server
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2021-11-25 16:28:23 +00:00 |
navigation_server_2d.cpp
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Optimize StringName usage
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2021-07-18 21:20:02 -03:00 |
navigation_server_2d.h
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Allow Navigation to be more flexible
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2021-03-15 15:58:59 +01:00 |
navigation_server_3d.cpp
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Allow Navigation to be more flexible
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2021-03-15 15:58:59 +01:00 |
navigation_server_3d.h
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
physics_server_2d.cpp
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Improve RigidDynamicBody force and torque API
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2021-12-10 15:55:40 -07:00 |
physics_server_2d.h
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Improve RigidDynamicBody force and torque API
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2021-12-10 15:55:40 -07:00 |
physics_server_2d_wrap_mt.cpp
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Rename Godot Physics classes from *SW to Godot*
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2021-10-18 17:01:10 -07:00 |
physics_server_2d_wrap_mt.h
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Improve RigidDynamicBody force and torque API
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2021-12-10 15:55:40 -07:00 |
physics_server_3d.cpp
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Improve RigidDynamicBody force and torque API
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2021-12-10 15:55:40 -07:00 |
physics_server_3d.h
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Improve RigidDynamicBody force and torque API
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2021-12-10 15:55:40 -07:00 |
physics_server_3d_wrap_mt.cpp
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Rename Godot Physics classes from *SW to Godot*
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2021-10-18 17:01:10 -07:00 |
physics_server_3d_wrap_mt.h
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Improve RigidDynamicBody force and torque API
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2021-12-10 15:55:40 -07:00 |
register_server_types.cpp
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Use parameter classes instead of arguments for all physics queries
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2021-11-04 11:44:39 -07:00 |
register_server_types.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
rendering_server.cpp
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Rename Lod Threshold to Mesh Lod Threshold
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2021-12-29 00:11:50 +01:00 |
rendering_server.h
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Rename Lod Threshold to Mesh Lod Threshold
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2021-12-29 00:11:50 +01:00 |
SCsub
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Implement TextServer GDExtension interface, remove TextServer GDNative interface.
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2021-10-01 15:13:29 +03:00 |
server_wrap_mt_common.h
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Make Servers truly Thread Safe
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2021-02-10 13:21:46 -03:00 |
text_server.cpp
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Add a double-precision editor build to CI
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2021-12-09 09:52:48 -06:00 |
text_server.h
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align to horizontal_alignment, valign to vertical_alignment, related
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2021-12-09 01:38:46 -06:00 |
xr_server.cpp
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Rename remove() to remove_at() when removing by index
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2021-11-23 18:58:57 -07:00 |
xr_server.h
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Rework XR positional trackers
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2021-10-17 12:12:20 +11:00 |