Virtualx Game Engine. Forked from Godot 3.6
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lawnjelly e06cd3042f Portals - Fix CSG updates on room conversion
Due to a quirk in CSG Shapes, updating is usually deferred to the next frame. This is problematic as we need to read back the geometry on the first frame when converting levels.

This PR adds a function to CSGShape to force immediate updating (if dirty), and calls it during room conversion.
2021-07-29 12:41:23 +01:00
.github Don't install Android NDK in CI 2021-06-07 12:15:20 +02:00
core Merge pull request #50788 from aaronfranke/3.x-input-get-axis 2021-07-26 16:30:44 +02:00
doc Document Image.save_exr() only being available in editor builds 2021-07-28 15:35:52 +02:00
drivers [3.x] Implemented global const array to shaders 2021-07-26 16:29:39 +03:00
editor Improve MeshInstance3D UV preview in the editor 2021-07-28 15:37:40 +02:00
main [3.x] Allow getting Input axis/vector values from multiple actions 2021-07-23 19:17:55 -04:00
misc [3.x] Allow reading shaders from .gdshader files 2021-07-19 23:34:23 -04:00
modules Portals - Fix CSG updates on room conversion 2021-07-29 12:41:23 +01:00
platform Fix custom build export 2021-07-27 12:24:44 -07:00
scene Portals - Fix CSG updates on room conversion 2021-07-29 12:41:23 +01:00
servers Fix varying usage in custom functions [3.x] 2021-07-28 08:11:35 +03:00
thirdparty mbedtls: Update to upstream version 2.16.11 2021-07-20 13:05:28 +02:00
.clang-format Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
.clang-tidy Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
.editorconfig [3.x] Add a simple C# .editorconfig 2021-07-24 16:27:57 -04:00
.gitattributes Git: Explicitly list binary files as such to avoid EOL change 2019-05-25 10:43:48 +02:00
.gitignore gitignore: Ignore Kate swap files 2021-02-02 13:02:45 +01:00
.mailmap Update AUTHORS and DONORS list 2021-05-14 13:19:19 +02:00
AUTHORS.md Update AUTHORS and DONORS list 2021-07-13 13:16:47 +02:00
CHANGELOG.md Add OpenSimplexNoise output change to changelog 2021-04-26 20:26:58 +02:00
compat.py SCons: Fix python2 compatibility after #37198 and #37248 2020-06-11 20:15:48 +02:00
CONTRIBUTING.md Link to Godot Contributors Chat instead of IRC 2021-03-07 22:51:06 +01:00
COPYRIGHT.txt Merge pull request #48967 from akien-mga/3.x-embree-3.13.0 2021-05-24 17:03:04 +02:00
DONORS.md Update AUTHORS and DONORS list 2021-07-13 13:16:47 +02:00
gles_builders.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
icon.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
icon.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
LICENSE.txt Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
logo.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
logo.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
LOGO_LICENSE.md Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 2020-12-09 11:22:04 +01:00
methods.py SCons: Generate header with info on which modules are enabled 2021-07-14 23:09:47 +02:00
platform_methods.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
README.md Link to Godot Contributors Chat instead of IRC 2021-03-07 22:51:06 +01:00
SConstruct SCons: Avoid using Python f-string to preserve Python 3.5 compat 2021-07-20 13:05:13 +02:00
version.py Bump version to 3.4-beta 2021-04-22 15:27:35 +02:00

Godot Engine

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2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

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