virtualx-engine/servers/audio
Rémi Verschelde 7764151bc1 Rename properties unnecessarily using slash (/) in their names
This is a legacy of Godot 2 days before the inspector had support for groups.
"Properties" with a slash in their name can't be accessed from script unless
using `set()`/`get()` so they were not actual properties as far as script
languages are concerned.

Part of #17558.
2022-08-23 11:57:43 +02:00
..
effects Rename properties unnecessarily using slash (/) in their names 2022-08-23 11:57:43 +02:00
audio_driver_dummy.cpp Implement Running Godot as Movie Writer 2022-06-21 11:28:47 +02:00
audio_driver_dummy.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
audio_effect.cpp Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
audio_effect.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
audio_filter_sw.cpp Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init 2022-05-02 16:28:25 +02:00
audio_filter_sw.h Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init 2022-05-02 16:28:25 +02:00
audio_rb_resampler.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
audio_rb_resampler.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
audio_stream.cpp Implement BPM support 2022-07-23 07:31:17 +02:00
audio_stream.h Implement BPM support 2022-07-23 07:31:17 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00