virtualx-engine/drivers/gles3/shaders
Rémi Verschelde 4ce3e169a9
Merge pull request #92388 from sunfl0w/fix-compatibility-albedo
Fix albedo value wraparound in Compatibility render mode
2024-06-14 10:19:21 +02:00
..
effects Style: Trim trailing whitespace and ensure newline at EOF 2024-05-08 10:12:46 +02:00
canvas.glsl Exit light calculation early when pixel outside of light bounding rectangle 2024-04-19 16:10:11 -07:00
canvas_occlusion.glsl
canvas_sdf.glsl
canvas_uniforms_inc.glsl
cube_to_dp.glsl Use Reverse Z for the depth buffer 2024-04-04 13:54:15 +02:00
effect_blur.glsl
lens_distorted.glsl
particles.glsl Fixed collided 3D GPU particles sometimes jittering 2024-05-28 14:09:08 +02:00
particles_copy.glsl Fix CPU/GPUParticles2D bugs on Compatibility Rendering (GLES3) on Adreno 3XX devices. 2024-04-02 11:24:13 +02:00
scene.glsl Fix albedo value wraparound in Compatibility render mode 2024-06-13 13:32:28 +02:00
SCsub Add reflection probe support to compatibility renderer using 2 probe approach. 2024-04-09 16:53:28 +10:00
skeleton.glsl
sky.glsl Stereo rendering: Fix omni lights 2024-05-22 10:09:31 +10:00
stdlib_inc.glsl Fix CPU/GPUParticles2D bugs on Compatibility Rendering (GLES3) on Adreno 3XX devices. 2024-04-02 11:24:13 +02:00
tonemap_inc.glsl Add adjustments and color correction to Compatibility renderer 2024-04-25 12:24:51 -07:00