virtualx-engine/editor/import/3d
tamas e19f0042ca Retain meta data set on imported nodes
During the import process, many importer nodes are replaced with their
engine node counterparts. For example, ImporterMeshInstance3D is
replaced with a MeshInstance3D node. Any meta data set on these
importer nodes, i.e. through a GLTFDocumentExtension, are lost during
the conversion. This change copies over any meta data set on these
importer nodes to their engine counterparts.
2024-06-18 12:39:34 -05:00
..
collada.cpp
collada.h
editor_import_collada.cpp Set animation step from importers. Increase default step from 10 to 30 FPS. 2024-04-19 03:02:20 -07:00
editor_import_collada.h
post_import_plugin_skeleton_renamer.cpp
post_import_plugin_skeleton_renamer.h
post_import_plugin_skeleton_rest_fixer.cpp rest fixer: Apply orthonormalized scale to anims 2024-05-16 02:45:42 -07:00
post_import_plugin_skeleton_rest_fixer.h Make silhouette fixer option visibility dependent on availability 2024-05-07 09:55:16 +09:00
post_import_plugin_skeleton_track_organizer.cpp
post_import_plugin_skeleton_track_organizer.h
resource_importer_obj.cpp Replace find with contains/has where applicable 2024-05-08 12:37:42 +02:00
resource_importer_obj.h
resource_importer_scene.cpp Retain meta data set on imported nodes 2024-06-18 12:39:34 -05:00
resource_importer_scene.h Retain meta data set on imported nodes 2024-06-18 12:39:34 -05:00
scene_import_settings.cpp Fix incorrect camera transform of animation view in the import window 2024-06-10 16:09:36 +03:00
scene_import_settings.h Make Advanced Import lights more like the mesh and material editors 2024-04-16 10:15:25 -07:00