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joints
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Move EulerOrder enum to math_defs.h and global scope
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2022-11-02 13:44:13 -05:00 |
gjk_epa.cpp
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Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init
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2022-05-02 16:28:25 +02:00 |
gjk_epa.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
godot_area_3d.cpp
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Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
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2022-10-07 11:32:33 +03:00 |
godot_area_3d.h
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Clean up Hash Functions
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2022-06-20 12:54:19 +02:00 |
godot_area_pair_3d.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
godot_area_pair_3d.h
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Zero initialize all pointer class and struct members
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2022-04-04 19:49:50 +02:00 |
godot_body_3d.cpp
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Fix RigidBody3D inertia calculation
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2022-10-19 23:26:20 +02:00 |
godot_body_3d.h
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PhysicsServer2D and PhysicsServer3D: make body_set_state_sync_callback take a Callable
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2022-09-15 15:09:23 +02:00 |
godot_body_direct_state_3d.cpp
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Add is_zero_approx methods to Vector2 , 3 , and 4
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2022-09-02 00:29:50 -04:00 |
godot_body_direct_state_3d.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
godot_body_pair_3d.cpp
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Remove usage of unitialized variables
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2022-10-01 21:09:22 +02:00 |
godot_body_pair_3d.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
godot_broad_phase_3d.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
godot_broad_phase_3d.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
godot_broad_phase_3d_bvh.cpp
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Fix some issues found by cppcheck.
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2022-04-06 14:34:37 +03:00 |
godot_broad_phase_3d_bvh.h
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Fix some issues found by cppcheck.
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2022-04-06 14:34:37 +03:00 |
godot_collision_object_3d.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
godot_collision_object_3d.h
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Add collision weight to PhysicsBody for penetrations must be avoided
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2022-08-18 08:10:31 +09:00 |
godot_collision_solver_3d.cpp
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Merge pull request #66720 from qarmin/unintialized_memory
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2022-10-05 11:42:47 +02:00 |
godot_collision_solver_3d.h
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Fix collision solving between world boundary and motion shape
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2022-08-27 19:51:14 +02:00 |
godot_collision_solver_3d_sat.cpp
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Optimize Convex Collision
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2022-10-13 19:07:53 +02:00 |
godot_collision_solver_3d_sat.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
godot_constraint_3d.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
godot_joint_3d.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
godot_physics_server_3d.cpp
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Fix crash when executing PhysicsServer2D.joint_clear
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2022-09-30 10:36:05 +08:00 |
godot_physics_server_3d.h
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Add area_get_collision_layer and area_get_collision_mask
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2022-09-25 14:34:35 +04:00 |
godot_shape_3d.cpp
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Optimized support function for large meshes
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2022-10-18 19:54:29 -07:00 |
godot_shape_3d.h
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Optimized support function for large meshes
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2022-10-18 19:54:29 -07:00 |
godot_soft_body_3d.cpp
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Code simplifications found by cppcheck
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2022-11-21 08:43:36 +01:00 |
godot_soft_body_3d.h
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Add a new HashSet template
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2022-05-20 22:40:38 +02:00 |
godot_space_3d.cpp
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Remove duplicate project settings definitions
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2022-11-08 01:29:39 +01:00 |
godot_space_3d.h
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Add a new HashSet template
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2022-05-20 22:40:38 +02:00 |
godot_step_3d.cpp
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Restore RigidBody2/3D, SoftBody names in physics
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2022-08-26 12:26:25 +02:00 |
godot_step_3d.h
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Remove ThreadWorkPool, replace by WorkerThreadPool
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2022-07-25 15:39:50 +02:00 |
SCsub
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SCons: Format buildsystem files with psf/black
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2020-03-30 09:05:53 +02:00 |