virtualx-engine/scene
Juan Linietsky 98af411a37 Renamed playing property of audiostreams to play, to make it clearer. Fixes #10730
Also disabled the auto shut down of the property when stream ends, to make it easier to animate
2017-09-06 22:03:04 -03:00
..
2d Renamed playing property of audiostreams to play, to make it clearer. Fixes #10730 2017-09-06 22:03:04 -03:00
3d Renamed playing property of audiostreams to play, to make it clearer. Fixes #10730 2017-09-06 22:03:04 -03:00
animation Fix AnimationTreePlayer bogus argument name 2017-09-01 21:29:00 +02:00
audio Renamed playing property of audiostreams to play, to make it clearer. Fixes #10730 2017-09-06 22:03:04 -03:00
gui Remove dead ButtonGroup code 2017-09-06 14:41:34 +02:00
main Fix use of unitialized variables 2017-09-02 01:59:26 +02:00
resources hide next pass for material types that make it pointless, closes #10686 2017-09-05 20:40:50 -03:00
register_scene_types.cpp Remove dead ButtonGroup code 2017-09-06 14:41:34 +02:00
register_scene_types.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
scene_string_names.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
scene_string_names.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
SCsub Dead code tells no tales 2017-08-27 22:13:45 +02:00