virtualx-engine/scene
Juan Linietsky e5f2c442c7 Add SceneTree.unload_current_scene()
Provides an obvious way to unload the currently loaded scene (which is nowhere to be found in the docs).
The SceneTree.change_scene_to() method must now always provide a valid PackedScene.

Fixes #63565.
2023-01-10 14:02:06 +01:00
..
2d Merge pull request #65609 from dalexeev/animated-sprite 2023-01-05 15:00:31 +01:00
3d Merge pull request #65609 from dalexeev/animated-sprite 2023-01-05 15:00:31 +01:00
animation Simplify some editor plugin logic and remove dead code 2023-01-05 21:04:54 +03:00
audio One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
debugger One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
gui One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
main Add SceneTree.unload_current_scene() 2023-01-10 14:02:06 +01:00
resources Merge pull request #70547 from TokageItLab/pingpong-wrap 2023-01-06 00:10:18 +01:00
theme One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
property_utils.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
property_utils.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_scene_types.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_scene_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00