virtualx-engine/main
Juan Linietsky 005b69cf6e -New inspector.
-Changed UI resizing code, gained huge amount of speed.
-Reorganized timer sync to clean up behavior (sorry forgot commit this before)

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2018-05-15 17:14:31 -03:00
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tests updated OAHashMap to use robinhood hashing 2018-05-03 17:00:21 +02:00
app_icon.png Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
default_controller_mappings.h SCons: properly close files when reading controller mappings 2018-03-16 08:40:33 +01:00
gamecontrollerdb.txt Generate controller mapping class from one or more SDL2 database files 2018-03-05 22:23:49 -08:00
gamecontrollerdb_204.txt Generate controller mapping class from one or more SDL2 database files 2018-03-05 22:23:49 -08:00
gamecontrollerdb_205.txt Generate controller mapping class from one or more SDL2 database files 2018-03-05 22:23:49 -08:00
godotcontrollerdb.txt Generate controller mapping class from one or more SDL2 database files 2018-03-05 22:23:49 -08:00
input_default.cpp Merge pull request #17196 from RandomShaper/improve-gui-touch 2018-05-02 10:47:49 +02:00
input_default.h Merge pull request #17196 from RandomShaper/improve-gui-touch 2018-05-02 10:47:49 +02:00
main.cpp -New inspector. 2018-05-15 17:14:31 -03:00
main.h Add hysteresis to physics timestep count per frame 2018-04-09 22:27:29 +02:00
performance.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
performance.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
SCsub Fix segfault on x11 2018-04-05 05:23:38 +03:00
splash.png New splash screen. 2017-10-13 16:40:22 -05:00
splash_editor.png Added custom editor splash (including sponsor logo). 2017-12-16 16:11:13 -03:00
timer_sync.cpp -New inspector. 2018-05-15 17:14:31 -03:00
timer_sync.h -New inspector. 2018-05-15 17:14:31 -03:00