..
collada
Cleanup unnecessary debug prints
2017-10-21 20:41:07 +02:00
doc
Created internal usage flag to remove non editor properties from doc, closes #13334
2017-12-06 17:16:25 -03:00
fileserver
Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
2017-11-25 00:09:40 -03:00
icons
add "add point" and "select point" handles to polygon 2d editor
2017-11-27 14:01:34 +01:00
import
Exposed EditorSceneImporter to script. Added APIs to use intermediate converters more easily.
2017-12-07 15:44:20 -03:00
plugins
Modify shortcuts and menus to fold/unfold code
2017-12-08 19:21:48 +01:00
translations
i18n: Fix instructions for adding new language
2017-12-04 21:10:19 +01:00
animation_editor.cpp
Merge pull request #12284 from bojidar-bg/allow-subproperty-set
2017-11-21 22:44:14 +01:00
animation_editor.h
Rename pos to position in user facing methods and variables
2017-09-20 13:11:10 +02:00
array_property_edit.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
array_property_edit.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
code_editor.cpp
Native pan and zoom for macOS
2017-11-21 09:11:39 +01:00
code_editor.h
Native pan and zoom for macOS
2017-11-21 09:11:39 +01:00
connections_dialog.cpp
Rename Rect3 to AABB.
2017-11-17 11:01:41 -05:00
connections_dialog.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
create_dialog.cpp
EditorSettings: Rename settings_path to settings_dir
2017-11-17 20:55:09 +01:00
create_dialog.h
Fixes random sorting order in Create New Node dialog
2017-11-04 19:01:01 +01:00
dependency_editor.cpp
add open feture to dependency_editor.cpp
2017-11-15 14:26:38 +08:00
dependency_editor.h
Add context menu to editor file dialogs.
2017-12-05 21:05:58 +01:00
dictionary_property_edit.cpp
Better supported for remote object editing with the inspector with a simple dictionary editor implement
2017-11-17 09:20:33 +08:00
dictionary_property_edit.h
Better supported for remote object editing with the inspector with a simple dictionary editor implement
2017-11-17 09:20:33 +08:00
doc_code_font.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
doc_font.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
doc_title_font.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
editor_about.cpp
Changed EditorAbout's TextEdits to RichTextLabels.
2017-12-01 13:20:10 -02:00
editor_about.h
Changed EditorAbout's TextEdits to RichTextLabels.
2017-12-01 13:20:10 -02:00
editor_asset_installer.cpp
Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
2017-11-25 00:09:40 -03:00
editor_asset_installer.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
editor_audio_buses.cpp
Some untranslated UI strings
2017-12-02 16:59:45 +07:00
editor_audio_buses.h
Improved audio buses editor
2017-09-25 01:48:57 -05:00
editor_autoload_settings.cpp
Added the set/get_setting function in Editor/Project settings. Renamed has() to has_setting. Fixes #11844
2017-10-05 15:34:34 -03:00
editor_autoload_settings.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
editor_data.cpp
Some untranslated UI strings
2017-12-02 16:59:45 +07:00
editor_data.h
Fix typo 'begining' to 'beginning'
2017-09-01 22:54:57 +07:00
editor_dir_dialog.cpp
Renamed function arguments to keep them consistent between declaration and implementation
2017-09-14 13:49:15 -04:00
editor_dir_dialog.h
-Fixed EditorDirDialog, which was really old and needed to use EditorFileSystem
2017-09-03 00:24:36 -03:00
editor_export.cpp
Fix Manage Export Templates link
2017-12-08 00:46:03 +01:00
editor_export.h
Style: Apply new clang-format 5.0 style to all files
2017-12-07 08:02:00 +01:00
editor_file_dialog.cpp
Merge pull request #13724 from RayKoopa/editor_file_dialog_context_menu
2017-12-06 23:46:43 +01:00
editor_file_dialog.h
Add context menu to editor file dialogs.
2017-12-05 21:05:58 +01:00
editor_file_system.cpp
Add context menu to editor file dialogs.
2017-12-05 21:05:58 +01:00
editor_file_system.h
Changed reimport logic to also check md5 before reimporting, fixes #13135
2017-11-24 13:39:41 -03:00
editor_fonts.cpp
Merge pull request #13222 from Calinou/tweak-editor-help-font-sizes
2017-11-26 21:17:25 +01:00
editor_fonts.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
editor_help.cpp
Make "Search Help" more responsive
2017-12-06 23:01:17 +01:00
editor_help.h
Make "Search Help" more responsive
2017-12-06 23:01:17 +01:00
editor_initialize_ssl.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
editor_initialize_ssl.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
editor_log.cpp
Remove unecessary anchors&margins set causing bad display (sons of containers)
2017-09-27 00:38:28 +02:00
editor_log.h
Fixed some inconsistent styles, plus some cleanup
2017-09-12 13:16:47 -05:00
editor_name_dialog.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
editor_name_dialog.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
editor_node.cpp
Exposed EditorSceneImporter to script. Added APIs to use intermediate converters more easily.
2017-12-07 15:44:20 -03:00
editor_node.h
Merge pull request #13233 from Krakean/add_eidtorinspector_collapseexpand_v2
2017-11-26 20:57:59 +01:00
editor_path.cpp
Better supported for remote object editing with the inspector with a simple dictionary editor implement
2017-11-17 09:20:33 +08:00
editor_path.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
editor_plugin.cpp
Exposed EditorSceneImporter to script. Added APIs to use intermediate converters more easily.
2017-12-07 15:44:20 -03:00
editor_plugin.h
Exposed EditorSceneImporter to script. Added APIs to use intermediate converters more easily.
2017-12-07 15:44:20 -03:00
editor_plugin_settings.cpp
Removed most of the custom colors from the interface.
2017-09-25 21:43:20 -05:00
editor_plugin_settings.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
editor_profiler.cpp
Some untranslated UI strings
2017-12-02 16:59:45 +07:00
editor_profiler.h
Renamed fixed_process to physics_process
2017-09-30 16:19:07 +02:00
editor_resource_preview.cpp
Use new XDG folders to dehardcode paths
2017-11-19 20:54:26 +01:00
editor_resource_preview.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
editor_run.cpp
Added a crash handler to dump the backtrace on Windows, Linux and OS X
2017-09-13 10:07:23 -03:00
editor_run.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
editor_run_native.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
editor_run_native.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
editor_run_script.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
editor_run_script.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
editor_scale.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
editor_scale.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
editor_settings.cpp
Changed current line draw order and added code folding color
2017-12-07 19:17:43 +00:00
editor_settings.h
Fixed editor settings disappearing (caused by uninitialized variable).
2017-11-29 22:04:41 -06:00
editor_sub_scene.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
editor_sub_scene.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
editor_themes.cpp
Changed current line draw order and added code folding color
2017-12-07 19:17:43 +00:00
editor_themes.h
Fixed theme update and some widgets.
2017-11-11 11:58:30 -06:00
export_template_manager.cpp
Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
2017-11-25 00:09:40 -03:00
export_template_manager.h
-Modules can now add custom version info (added it for Mono)
2017-11-01 23:13:27 -03:00
file_type_cache.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
file_type_cache.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
filesystem_dock.cpp
Enhanced 'open' menu in filesystemdock
2017-12-05 16:37:46 +08:00
filesystem_dock.h
Style: Apply new clang-format 5.0 style to all files
2017-12-07 08:02:00 +01:00
groups_editor.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
groups_editor.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
import_dock.cpp
Fix not being able to select an editor layout created in another language.
2017-11-26 13:27:48 -02:00
import_dock.h
Refresh import options when changing importer
2017-11-13 17:31:00 -02:00
multi_node_edit.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
multi_node_edit.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
node_dock.cpp
Fix not being able to select an editor layout created in another language.
2017-11-26 13:27:48 -02:00
node_dock.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
output_strings.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
output_strings.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
pane_drag.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
pane_drag.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
progress_dialog.cpp
Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_preset(PRESET_WIDE)
2017-09-22 11:39:44 +02:00
progress_dialog.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
project_export.cpp
Some improvements to file/dir open/save dialogs:
2017-11-27 22:39:36 +01:00
project_export.h
Fix file extensions persisting in file dialog after export
2017-11-20 23:20:56 +01:00
project_manager.cpp
Style: Apply clang-format again on all files
2017-12-07 08:02:00 +01:00
project_manager.h
Ask users to explore official projects when none is loaded.
2017-11-26 15:31:48 -03:00
project_settings_editor.cpp
Removed style override inside the Localization tab in the Project Settings.
2017-12-07 21:49:44 -02:00
project_settings_editor.h
ProjectSettings: show error msg in a label instead
2017-10-28 09:35:09 +07:00
property_editor.cpp
Style: Apply new clang-format 5.0 style to all files
2017-12-07 08:02:00 +01:00
property_editor.h
Merge pull request #13958 from jjjuande/fix_revert_button
2017-12-07 00:30:07 +01:00
property_selector.cpp
Many fixes to visual script, changed virtuals override for a proper selector.
2017-09-12 07:58:54 -03:00
property_selector.h
Many fixes to visual script, changed virtuals override for a proper selector.
2017-09-12 07:58:54 -03:00
pvrtc_compress.cpp
Use new XDG folders to dehardcode paths
2017-11-19 20:54:26 +01:00
pvrtc_compress.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
quick_open.cpp
Fixed quick open not showing enties with no search text, issue 11277
2017-09-16 13:14:22 +00:00
quick_open.h
Improve 'quick open' search time
2017-09-02 16:17:59 +02:00
register_exporters.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
reparent_dialog.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
reparent_dialog.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
run_settings_dialog.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
run_settings_dialog.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
scene_tree_dock.cpp
Fix not being able to select an editor layout created in another language.
2017-11-26 13:27:48 -02:00
scene_tree_dock.h
Add editor setting to allow keep show local scene tree while debugger start.
2017-11-22 21:53:01 +08:00
scene_tree_editor.cpp
Scene Tree Dock: added ability to deselect items when clicking on empty space
2017-11-26 18:30:48 +03:00
scene_tree_editor.h
Scene Tree Dock: added ability to deselect items when clicking on empty space
2017-11-26 18:30:48 +03:00
script_create_dialog.cpp
Use new XDG folders to dehardcode paths
2017-11-19 20:54:26 +01:00
script_create_dialog.h
Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialog
2017-10-24 15:48:58 +02:00
script_editor_debugger.cpp
Make auto switch to remote scene tree opt-in
2017-12-04 10:25:35 +01:00
script_editor_debugger.h
Add editor setting to allow keep show local scene tree while debugger start.
2017-11-22 21:53:01 +08:00
SCsub
disable caching for targets using helper functions
2017-11-28 23:24:12 -04:00
settings_config_dialog.cpp
Some untranslated UI strings
2017-12-02 16:59:45 +07:00
settings_config_dialog.h
Separated Editor settings and Scene undo redo stack
2017-10-15 18:17:28 +01:00
spatial_editor_gizmos.cpp
Rename Rect3 to AABB.
2017-11-17 11:01:41 -05:00
spatial_editor_gizmos.h
Rename Rect3 to AABB.
2017-11-17 11:01:41 -05:00