6f0b4678e2
-=-=-=-=-=-=-=-=-=-= -Sprite3D and AnimatedSprite3D support. -Opaque pre-pass works, is compatible with shadows -Improved shadow map rendering (can differentiate between plain opaque and opaque with shaders/discard/etc) -Added option to use alpha discard in FixedMaterial -Improved Glow FX, many more options (three modes, Additive, Screen and SoftLight), strength and scale -Ability for Background (image or cubemap) to send to glow buffer -Dumb Deploy of clients now actually works in Android -Many Many rendering fixes, 3D is much more usable now.
10 lines
105 B
C++
10 lines
105 B
C++
#ifndef JAVA_BIND_H
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#define JAVA_BIND_H
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class JavaBind
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{
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public:
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JavaBind();
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};
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#endif // JAVA_BIND_H
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