virtualx-engine/drivers/gles3/storage
Dario e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
- Implements asynchronous transfer queues from PR #87590.
- Adds ubershaders that can run with specialization constants specified as push constants.
- Pipelines with specialization constants can compile in the background.
- Added monitoring for pipeline compilations.
- Materials and shaders can now be created asynchronously on background threads.
- Meshes that are loaded on background threads can also compile pipelines as part of the loading process.
2024-10-02 15:11:58 -03:00
..
config.cpp Implement vertex shading 2024-09-29 00:36:09 +02:00
config.h Merge pull request #97379 from clayjohn/webgl-errors 2024-09-24 12:57:21 +02:00
light_storage.cpp Fixed OpenGL shadow textures not honoring texture type when reusing textures 2024-09-03 07:12:51 +02:00
light_storage.h Add support for compiling with VS clang-cl toolset 2024-08-28 13:30:44 -05:00
material_storage.cpp Implement vertex shading 2024-09-29 00:36:09 +02:00
material_storage.h Added premult alpha blending to 3D (spatial) shaders. 2024-05-01 00:53:29 +02:00
mesh_storage.cpp Merge pull request #94893 from rune-scape/no-const-cast-mesh-storage 2024-09-10 09:51:22 +02:00
mesh_storage.h Avoid const_cast in mesh_storage.h 2024-08-28 14:46:03 -07:00
particles_storage.cpp Fix Adreno 3xx compatibility for devices with newer driver versions 2024-06-11 23:23:51 +02:00
particles_storage.h Add more validation to UBO size and alignment in Compatibility renderer 2024-06-14 12:56:29 -07:00
render_scene_buffers_gles3.cpp Fix incorrect enabling of post process in OpenGL 2024-06-24 13:22:01 +10:00
render_scene_buffers_gles3.h Style: Apply new clang-format changes 2024-09-20 08:09:48 -05:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
texture_storage.cpp Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
texture_storage.h Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
utilities.cpp Make query for GL_MAX_VIEWPORT_DIMS compatible with web exports 2024-06-14 01:53:12 +02:00
utilities.h Implement VisibilityNotifier3D in the compatibility backend 2024-02-22 12:35:24 -08:00