e906eb8433
If user try to use a global shader variable in a fog type shader we are getting shader error. The reason of this there is a typo in the fog.cpp. I other well working shaders types like sky the "action.global_buffer_array_variable" is "global_shader_uniforms.data". The investigation tracked here: https://discord.com/channels/212250894228652034/1158918161337434172 |
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.. | ||
effects | ||
environment | ||
forward_clustered | ||
forward_mobile | ||
shaders | ||
spirv-reflect | ||
storage_rd | ||
cluster_builder_rd.cpp | ||
cluster_builder_rd.h | ||
framebuffer_cache_rd.cpp | ||
framebuffer_cache_rd.h | ||
pipeline_cache_rd.cpp | ||
pipeline_cache_rd.h | ||
renderer_canvas_render_rd.cpp | ||
renderer_canvas_render_rd.h | ||
renderer_compositor_rd.cpp | ||
renderer_compositor_rd.h | ||
renderer_scene_render_rd.cpp | ||
renderer_scene_render_rd.h | ||
SCsub | ||
shader_rd.cpp | ||
shader_rd.h | ||
uniform_set_cache_rd.cpp | ||
uniform_set_cache_rd.h |