Virtualx Game Engine. Forked from Godot 3.6
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Hugo Locurcio e98f5a53ad
Use double-sided material for RayCast3D
This makes RayCast3Ds visible if the camera is fully inside one
(e.g. a RayCast3d parented to the current Camera3D).
2021-06-19 05:05:58 +02:00
.github Merge pull request #49364 from Calinou/add-form-github-issue-template 2021-06-08 16:57:41 +02:00
core Merge pull request #49287 from reduz/expose-variant-internal-binders 2021-06-19 01:11:03 +02:00
doc Make LineShape2D normal point upwards by default 2021-06-18 09:14:06 -07:00
drivers Add stereoscopic rendering through multiview 2021-06-13 22:52:20 +10:00
editor Merge pull request #49659 from LightningAA/string-valid-integer-to-int 2021-06-18 16:14:14 +02:00
main Main: Fixup bogus fallback to project manager with more bolognese 2021-06-16 19:11:08 +02:00
misc Add LSApplicationCategoryType to the template and export dialog. 2021-06-14 14:28:34 +03:00
modules Merge pull request #49287 from reduz/expose-variant-internal-binders 2021-06-19 01:11:03 +02:00
platform [HTML5] JS callback functions now returns passed value. 2021-06-18 17:47:48 +02:00
scene Use double-sided material for RayCast3D 2021-06-19 05:05:58 +02:00
servers Fix "Ignore Occlusion Culling" flag. 2021-06-18 21:42:03 +02:00
tests Merge pull request #49659 from LightningAA/string-valid-integer-to-int 2021-06-18 16:14:14 +02:00
thirdparty Implement shader caching 2021-05-31 10:13:09 +02:00
.clang-format
.clang-tidy
.editorconfig Use space indentation for all YAML files in .editorconfig 2021-02-20 02:53:10 +01:00
.gitattributes
.gitignore gitignore: Ignore Kate swap files 2021-01-27 01:07:57 +03:00
.lgtm.yml
.mailmap Update AUTHORS and DONORS list 2021-05-14 13:18:29 +02:00
AUTHORS.md Update AUTHORS and DONORS list 2021-05-14 13:18:29 +02:00
CHANGELOG.md Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
CONTRIBUTING.md Link to Godot Contributors Chat instead of IRC 2021-03-05 22:32:48 +01:00
COPYRIGHT.txt Implement shader caching 2021-05-31 10:13:09 +02:00
DONORS.md Style fix in DONORS.md (trailing space) 2021-06-16 13:49:39 +02:00
glsl_builders.py
icon.png
icon.svg
icon_outlined.png Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
icon_outlined.svg Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
LICENSE.txt Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
logo.png
logo.svg
LOGO_LICENSE.md
logo_outlined.png Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
logo_outlined.svg Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
methods.py Improve compiler version extraction 2021-05-31 20:31:12 +02:00
platform_methods.py
README.md Merge pull request #44359 from Riteo/logo-outline 2021-05-09 14:01:05 +02:00
SConstruct LinuxBSD now compiles without vulkan/x11. 2021-06-01 16:27:54 +02:00
version.py Update copyright statements to 2021 2021-01-01 20:19:21 +01:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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