Virtualx Game Engine. Forked from Godot 3.6
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Merge pull request #77377 from RedworkDE/net-sendtodebugger-crash
C#: Fix `SendToScriptDebugger` crash
2023-05-23 19:14:59 +02:00
.github CI: Use GODOT_BASE_BRANCH for the godot-cpp checkout 2023-05-18 16:22:25 +02:00
core Merge pull request #77341 from RedworkDE/doctool-material-error-fix 2023-05-22 17:02:23 +02:00
doc Merge pull request #77288 from puchik/expose_get_window_id 2023-05-23 19:14:24 +02:00
drivers Merge pull request #77265 from lyuma/aabb_bone_lod_inside 2023-05-22 13:49:19 +02:00
editor Merge pull request #77297 from puchik/popup-close-key-mapping 2023-05-23 19:14:31 +02:00
main Merge pull request #52314 from lawnjelly/four_delta_smooth 2023-05-17 11:25:03 +02:00
misc CI: Make codespell checks blocking, but only check changed files 2023-05-08 11:50:55 +02:00
modules Merge pull request #77377 from RedworkDE/net-sendtodebugger-crash 2023-05-23 19:14:59 +02:00
platform X11: Fix vformat ambiguous int types for GCC 10 2023-05-23 11:27:28 +02:00
scene Merge pull request #77307 from 44zb/skeleton-find-bone-performance 2023-05-23 19:14:34 +02:00
servers Merge pull request #77327 from BastiaanOlij/fix_gi_and_fog_free 2023-05-22 22:37:12 +02:00
tests [Fixed] for "off-by-1" bug when sampling "baked" curve data towards the end of the curve. 2023-05-20 11:28:09 +01:00
thirdparty Merge pull request #77350 from akien-mga/glad-2.0.4 2023-05-23 19:14:55 +02:00
.clang-format
.clang-tidy
.editorconfig
.git-blame-ignore-revs
.gitattributes
.gitignore add venv and .venv to the .gitignore 2023-05-05 18:32:20 +02:00
.lgtm.yml
.mailmap Update AUTHORS and DONORS list 2023-02-24 14:46:21 +01:00
AUTHORS.md Update AUTHORS and DONORS list 2023-02-24 14:46:21 +01:00
CHANGELOG.md Fix various typos with codespell 2023-04-26 13:57:09 +02:00
CONTRIBUTING.md Streamline and centralize bug reporting guides 2023-05-03 14:53:49 -04:00
COPYRIGHT.txt zstd: Update to upstream version 1.5.5 2023-05-22 14:32:14 +02:00
DONORS.md Update AUTHORS and DONORS list 2023-02-24 14:46:21 +01:00
gles3_builders.py Allow for external python scripts to call the build python headers via external scripts 2023-03-19 21:18:52 -07:00
glsl_builders.py Allow for external python scripts to call the build python headers via external scripts 2023-03-19 21:18:52 -07:00
icon.png
icon.svg
icon_outlined.png
icon_outlined.svg
LICENSE.txt
logo.png
logo.svg
LOGO_LICENSE.md
logo_outlined.png Convert the logo's text outlines into paths 2023-04-07 17:51:56 +02:00
logo_outlined.svg Convert the logo's text outlines into paths 2023-04-07 17:51:56 +02:00
methods.py Fix forced optimization in dev_build 2023-04-10 22:52:56 +02:00
platform_methods.py
README.md Minor typo and docs URL fixes 2023-02-28 13:38:01 +01:00
SConstruct SCons: Fixup enabling MSVC warning C4458 on /W3 2023-05-12 13:55:34 +02:00
version.py Bump version to 4.1-dev 2023-03-01 01:44:37 +01:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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