Virtualx Game Engine. Forked from Godot 3.6
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Juan Linietsky eb1f978b1c Merge pull request #1101 from romulox-x/texturebutton_scale_2d
Changed texturebutton scale from float to Size2
2015-01-03 01:26:22 -03:00
bin SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
core -fix assignment to vector types in script using integer indices crash (#978) 2015-01-02 15:53:02 -03:00
demos 1.Change interpolate_callback:p_times_in_sec argument before p_callback argument(more readable) 2014-12-19 17:13:20 +08:00
doc Batch of Bugfixes 2014-12-07 02:04:20 -03:00
drivers -proper minimum size computation for TabContainer 2015-01-02 22:34:22 -03:00
main Implemented PulseAudio backend and fixed audio driver selection on X11 2014-12-19 13:44:34 +01:00
modules -added a check for setget while running the game , closes #1009 2015-01-03 00:57:02 -03:00
platform -accelerometer precission changed to "GAME" (#1015) 2015-01-02 14:34:57 -03:00
scene Changed texturebutton scale from float to Size2 2015-01-02 20:23:52 -08:00
servers -ability to set default textures in shader (needed for visual shader editing) 2014-12-21 11:42:44 -03:00
tools -added a check for setget while running the game , closes #1009 2015-01-03 00:57:02 -03:00
.gitignore More gitignore 2014-06-13 11:02:51 +08:00
.travis.yml Fix travis-ci build config for new build system 2014-10-08 14:38:46 +08:00
LICENSE.md Added LICENSE.md 2014-09-21 01:26:59 -03:00
logo.png logo.png 2014-02-12 22:21:47 +07:00
methods.py -Ability to ask for documents/pictures/etc system dirs. 2014-12-02 14:02:41 -03:00
README.md Update README.md 2014-12-15 22:41:50 -03:00
SConstruct Fix for MinGW compilation 2014-12-27 16:42:37 +00:00
version.py version bump to stable 2014-12-15 15:49:18 -03:00

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Development is sponsored by OKAM Studio (http://www.okamstudio.com).

Documentation

Documentation has been moved to the GitHub Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: https://github.com/okamstudio/godot/wiki/advanced