virtualx-engine/scene/2d
Juan Linietsky 7ad7f2f6a9 android fixes, please test
(can' t build android atm)
2015-03-23 11:31:23 -03:00
..
animated_sprite.cpp Batch of Bugfixes 2014-12-07 02:04:20 -03:00
animated_sprite.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
area_2d.cpp add overlap test function, remove a semicolon 2015-03-18 21:03:11 -03:00
area_2d.h add functions to test overlap with another body or area 2015-03-17 09:25:35 -03:00
back_buffer_copy.cpp back buffer copy node, to improve on texscreen() 2015-03-12 01:05:50 -03:00
back_buffer_copy.h Fix compile error in back_buffer_copy.h 2015-03-12 14:23:36 +08:00
camera_2d.cpp merges from okam repo 2015-03-03 14:39:13 -03:00
camera_2d.h merges from okam repo 2015-03-03 14:39:13 -03:00
canvas_item.cpp input events on Area2D is now supported 2015-03-22 01:46:18 -03:00
canvas_item.h input events on Area2D is now supported 2015-03-22 01:46:18 -03:00
canvas_modulate.cpp support for light and normal mapping in 2D 2015-02-18 19:40:02 -03:00
canvas_modulate.h support for light and normal mapping in 2D 2015-02-18 19:40:02 -03:00
collision_object_2d.cpp input events on Area2D is now supported 2015-03-22 01:46:18 -03:00
collision_object_2d.h input events on Area2D is now supported 2015-03-22 01:46:18 -03:00
collision_polygon_2d.cpp android fixes, please test 2015-03-23 11:31:23 -03:00
collision_polygon_2d.h android fixes, please test 2015-03-23 11:31:23 -03:00
collision_shape_2d.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
collision_shape_2d.h Fixed #173 #157 When CollisionShape2D deleted, parent CollisionObject should get updated as well 2014-03-15 14:03:51 +08:00
joints_2d.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
joints_2d.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
light_2d.cpp avoid function naming conflict on light scale 2015-03-22 10:39:32 -03:00
light_2d.h avoid function naming conflict on light scale 2015-03-22 10:39:32 -03:00
light_occluder_2d.cpp lot of work on 2D lighting and isometric maps 2015-03-09 02:34:56 -03:00
light_occluder_2d.h support for 2D shadow casters 2015-03-02 00:54:43 -03:00
navigation2d.cpp -improved pathfinding accuracy 2015-02-19 00:27:02 -03:00
navigation2d.h -improved pathfinding accuracy 2015-02-19 00:27:02 -03:00
navigation_polygon.cpp begin new serialization framework 2015-02-15 01:21:26 -03:00
navigation_polygon.h New Navigation & Pathfinding support for 2D 2015-02-14 12:10:15 -03:00
node_2d.cpp added spatial and node2d helper methods 2015-03-22 10:33:58 -03:00
node_2d.h added spatial and node2d helper methods 2015-03-22 10:33:58 -03:00
node_2d_singleton.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
node_2d_singleton.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
parallax_background.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
parallax_background.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
parallax_layer.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
parallax_layer.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
particles_2d.cpp Add missing particles_2d macro bind 2015-03-14 10:40:58 +08:00
particles_2d.h NavMesh 2014-11-17 07:46:11 -03:00
path_2d.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
path_2d.h 2D Animation Improvements 2014-07-06 11:49:27 -03:00
path_texture.cpp Polygon2D 2014-07-07 17:44:21 -03:00
path_texture.h Polygon2D 2014-07-07 17:44:21 -03:00
physics_body_2d.cpp input events on Area2D is now supported 2015-03-22 01:46:18 -03:00
physics_body_2d.h -Add support for one-way collision in 2D (only works for kinematic body so far) 2015-01-13 21:19:11 -03:00
polygon_2d.cpp Batch of Bugfixes 2014-12-07 02:04:20 -03:00
polygon_2d.h Polygon2D 2014-07-07 17:44:21 -03:00
position_2d.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
position_2d.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
ray_cast_2d.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
ray_cast_2d.h A bit of everything: 2014-05-14 01:22:15 -03:00
remote_transform_2d.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
remote_transform_2d.h SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
sample_player_2d.cpp -refresh play options in property when setting samplelibrary (#1016) 2015-01-02 14:32:05 -03:00
sample_player_2d.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
screen_button.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
screen_button.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
SCsub GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sound_player_2d.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
sound_player_2d.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sprite.cpp Batch of Bugfixes 2014-12-07 02:04:20 -03:00
sprite.h -Fixed a few bugs in Viewport 2014-04-10 00:18:27 -03:00
tile_map.cpp Fix compie error in TileMap::_fix_cell_transform(...) 2015-03-09 16:28:08 +08:00
tile_map.h Fix compie error in TileMap::_fix_cell_transform(...) 2015-03-09 16:28:08 +08:00
visibility_notifier_2d.cpp lot of work on 2D lighting and isometric maps 2015-03-09 02:34:56 -03:00
visibility_notifier_2d.h lot of work on 2D lighting and isometric maps 2015-03-09 02:34:56 -03:00
y_sort.cpp Huge Amount of BugFix 2014-10-03 00:10:51 -03:00
y_sort.h Huge Amount of BugFix 2014-10-03 00:10:51 -03:00