.. |
animated_sprite.cpp
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Batch of Bugfixes
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2014-12-07 02:04:20 -03:00 |
animated_sprite.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
area_2d.cpp
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add overlap test function, remove a semicolon
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2015-03-18 21:03:11 -03:00 |
area_2d.h
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add functions to test overlap with another body or area
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2015-03-17 09:25:35 -03:00 |
back_buffer_copy.cpp
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back buffer copy node, to improve on texscreen()
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2015-03-12 01:05:50 -03:00 |
back_buffer_copy.h
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Fix compile error in back_buffer_copy.h
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2015-03-12 14:23:36 +08:00 |
camera_2d.cpp
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merges from okam repo
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2015-03-03 14:39:13 -03:00 |
camera_2d.h
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merges from okam repo
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2015-03-03 14:39:13 -03:00 |
canvas_item.cpp
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input events on Area2D is now supported
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2015-03-22 01:46:18 -03:00 |
canvas_item.h
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input events on Area2D is now supported
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2015-03-22 01:46:18 -03:00 |
canvas_modulate.cpp
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support for light and normal mapping in 2D
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2015-02-18 19:40:02 -03:00 |
canvas_modulate.h
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support for light and normal mapping in 2D
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2015-02-18 19:40:02 -03:00 |
collision_object_2d.cpp
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input events on Area2D is now supported
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2015-03-22 01:46:18 -03:00 |
collision_object_2d.h
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input events on Area2D is now supported
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2015-03-22 01:46:18 -03:00 |
collision_polygon_2d.cpp
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android fixes, please test
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2015-03-23 11:31:23 -03:00 |
collision_polygon_2d.h
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android fixes, please test
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2015-03-23 11:31:23 -03:00 |
collision_shape_2d.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
collision_shape_2d.h
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Fixed #173 #157 When CollisionShape2D deleted, parent CollisionObject should get updated as well
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2014-03-15 14:03:51 +08:00 |
joints_2d.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
joints_2d.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
light_2d.cpp
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avoid function naming conflict on light scale
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2015-03-22 10:39:32 -03:00 |
light_2d.h
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avoid function naming conflict on light scale
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2015-03-22 10:39:32 -03:00 |
light_occluder_2d.cpp
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lot of work on 2D lighting and isometric maps
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2015-03-09 02:34:56 -03:00 |
light_occluder_2d.h
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support for 2D shadow casters
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2015-03-02 00:54:43 -03:00 |
navigation2d.cpp
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-improved pathfinding accuracy
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2015-02-19 00:27:02 -03:00 |
navigation2d.h
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-improved pathfinding accuracy
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2015-02-19 00:27:02 -03:00 |
navigation_polygon.cpp
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begin new serialization framework
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2015-02-15 01:21:26 -03:00 |
navigation_polygon.h
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New Navigation & Pathfinding support for 2D
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2015-02-14 12:10:15 -03:00 |
node_2d.cpp
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added spatial and node2d helper methods
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2015-03-22 10:33:58 -03:00 |
node_2d.h
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added spatial and node2d helper methods
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2015-03-22 10:33:58 -03:00 |
node_2d_singleton.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
node_2d_singleton.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
parallax_background.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
parallax_background.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
parallax_layer.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
parallax_layer.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
particles_2d.cpp
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Add missing particles_2d macro bind
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2015-03-14 10:40:58 +08:00 |
particles_2d.h
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NavMesh
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2014-11-17 07:46:11 -03:00 |
path_2d.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
path_2d.h
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2D Animation Improvements
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2014-07-06 11:49:27 -03:00 |
path_texture.cpp
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Polygon2D
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2014-07-07 17:44:21 -03:00 |
path_texture.h
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Polygon2D
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2014-07-07 17:44:21 -03:00 |
physics_body_2d.cpp
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input events on Area2D is now supported
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2015-03-22 01:46:18 -03:00 |
physics_body_2d.h
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-Add support for one-way collision in 2D (only works for kinematic body so far)
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2015-01-13 21:19:11 -03:00 |
polygon_2d.cpp
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Batch of Bugfixes
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2014-12-07 02:04:20 -03:00 |
polygon_2d.h
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Polygon2D
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2014-07-07 17:44:21 -03:00 |
position_2d.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
position_2d.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
ray_cast_2d.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
ray_cast_2d.h
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A bit of everything:
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2014-05-14 01:22:15 -03:00 |
remote_transform_2d.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
remote_transform_2d.h
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
sample_player_2d.cpp
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-refresh play options in property when setting samplelibrary (#1016)
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2015-01-02 14:32:05 -03:00 |
sample_player_2d.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
screen_button.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
screen_button.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
SCsub
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
sound_player_2d.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
sound_player_2d.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
sprite.cpp
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Batch of Bugfixes
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2014-12-07 02:04:20 -03:00 |
sprite.h
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-Fixed a few bugs in Viewport
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2014-04-10 00:18:27 -03:00 |
tile_map.cpp
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Fix compie error in TileMap::_fix_cell_transform(...)
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2015-03-09 16:28:08 +08:00 |
tile_map.h
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Fix compie error in TileMap::_fix_cell_transform(...)
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2015-03-09 16:28:08 +08:00 |
visibility_notifier_2d.cpp
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lot of work on 2D lighting and isometric maps
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2015-03-09 02:34:56 -03:00 |
visibility_notifier_2d.h
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lot of work on 2D lighting and isometric maps
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2015-03-09 02:34:56 -03:00 |
y_sort.cpp
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Huge Amount of BugFix
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2014-10-03 00:10:51 -03:00 |
y_sort.h
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Huge Amount of BugFix
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2014-10-03 00:10:51 -03:00 |