virtualx-engine/thirdparty/bullet/BulletCollision/Gimpact
Rémi Verschelde 99acec63f1 bullet: Sync with current upstream master branch
This updates our local copy to commit 5ec8339b6fc491e3f09a34a4516e82787f053fcc.
We need a recent master commit for some new features that we use in Godot
(see #25543 and #28909).

To avoid warnings generated by Bullet headers included in our own module,
we include those headers with -isystem on GCC and Clang.

Fixes #29503.
2019-06-11 13:19:42 +02:00
..
btBoxCollision.h
btClipPolygon.h
btCompoundFromGimpact.h
btContactProcessing.cpp
btContactProcessing.h
btContactProcessingStructs.h
btGenericPoolAllocator.cpp
btGenericPoolAllocator.h
btGeometryOperations.h
btGImpactBvh.cpp
btGImpactBvh.h
btGImpactBvhStructs.h
btGImpactCollisionAlgorithm.cpp
btGImpactCollisionAlgorithm.h
btGImpactMassUtil.h
btGImpactQuantizedBvh.cpp
btGImpactQuantizedBvh.h
btGImpactQuantizedBvhStructs.h
btGImpactShape.cpp
btGImpactShape.h
btQuantization.h
btTriangleShapeEx.cpp
btTriangleShapeEx.h
gim_array.h
gim_basic_geometry_operations.h
gim_bitset.h
gim_box_collision.h
gim_box_set.cpp
gim_box_set.h
gim_clip_polygon.h
gim_contact.cpp
gim_contact.h
gim_geom_types.h
gim_geometry.h
gim_hash_table.h
gim_linear_math.h
gim_math.h
gim_memory.cpp
gim_memory.h
gim_pair.h
gim_radixsort.h
gim_tri_collision.cpp
gim_tri_collision.h