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GodotSharp
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Avoid going out of bounds in IsSubsequenceOf
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2020-02-14 16:03:18 +01:00 |
arguments_vector.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
base_object_glue.cpp
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Mono/C#: Add error checks to detect possible Reference leaks
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2020-01-13 21:00:07 +01:00 |
base_object_glue.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
collections_glue.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
collections_glue.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
gd_glue.cpp
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Mono/C#: Make 'GD.Print' and its variants fallback to 'ToString()'
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2020-01-02 13:54:20 +01:00 |
gd_glue.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
glue_header.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
nodepath_glue.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
nodepath_glue.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
rid_glue.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
rid_glue.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
string_glue.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
string_glue.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |