virtualx-engine/servers/rendering/renderer_rd/forward_clustered
2023-06-22 15:58:52 +03:00
..
render_forward_clustered.cpp Fix error spam when a mesh with bone weights has an invalid skeleton 2023-06-22 15:58:52 +03:00
render_forward_clustered.h (Re-)Implemented Light3D's property "shadow_reverse_cull_face" 2023-05-19 19:22:10 +02:00
scene_shader_forward_clustered.cpp Merge pull request #76977 from manueldun/light-shader-builtins 2023-06-09 11:04:46 +02:00
scene_shader_forward_clustered.h Re-implement the PSSM_SPLITS debug option 2023-04-28 17:53:56 -07:00
SCsub Move clustered renderer functionality 2021-04-05 23:11:38 +10:00