virtualx-engine/drivers/gles2
clayjohn 5ab3b61520 Restructure depth_internalformat code to work on mobile
This changes the code path so that `glRenderBufferStorage*` always uses
values appropriate for renderbuffers and `glTexImage2D` never uses an
internalformat meant for buffers.

Fixes #33825.
2019-11-23 18:08:19 -08:00
..
shaders Fix bugs introduced by IBL fixes 2019-11-20 22:54:44 -08:00
rasterizer_canvas_gles2.cpp Merge pull request #33583 from qarmin/fix_overflows_unitialized 2019-11-20 21:31:12 +01:00
rasterizer_canvas_gles2.h Improve glBufferSubData usage where safe 2019-11-11 16:38:41 -08:00
rasterizer_gles2.cpp Add an option to disable boot splash filtering 2019-06-15 23:53:39 +02:00
rasterizer_gles2.h Add an option to disable boot splash filtering 2019-06-15 23:53:39 +02:00
rasterizer_scene_gles2.cpp Merge pull request #33527 from clayjohn/GLES2-bufferdata_optimization 2019-11-19 09:36:30 +01:00
rasterizer_scene_gles2.h updated defaults and documentation for GLES2 glow 2019-10-01 07:55:04 -07:00
rasterizer_storage_gles2.cpp Restructure depth_internalformat code to work on mobile 2019-11-23 18:08:19 -08:00
rasterizer_storage_gles2.h Restructure depth_internalformat code to work on mobile 2019-11-23 18:08:19 -08:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
shader_compiler_gles2.cpp Removed switch operator from GLES2 shader back-end 2019-11-02 12:43:32 +03:00
shader_compiler_gles2.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
shader_gles2.cpp Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
shader_gles2.h Fix some overflows and unitialized variables 2019-11-20 16:22:16 +01:00