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arvr
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SCons: Format buildsystem files with psf/black
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2020-06-10 15:30:52 +02:00 |
audio
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SCons: Format buildsystem files with psf/black
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2020-06-10 15:30:52 +02:00 |
camera
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SCons: Format buildsystem files with psf/black
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2020-06-10 15:30:52 +02:00 |
physics
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Revert "Allow Area2D and 3D mouse events without a collision layer"
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2020-07-27 22:46:04 +02:00 |
physics_2d
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Revert "Allow Area2D and 3D mouse events without a collision layer"
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2020-07-27 22:46:04 +02:00 |
visual
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[3.2] Fix some incorrect conversions which lead to crash in shaders
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2020-07-15 06:36:24 +03:00 |
arvr_server.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
arvr_server.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
audio_server.cpp
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Add default 50ms output_latency web override.
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2020-07-02 14:30:23 +02:00 |
audio_server.h
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Move mixrate and latency definition to AudioServer
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2020-05-18 16:40:33 +02:00 |
camera_server.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
camera_server.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
physics_2d_server.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
physics_2d_server.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
physics_server.cpp
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Check for motion in cast_motion() before doing Bullet convexSweepTest().
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2020-06-21 16:28:01 +01:00 |
physics_server.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
register_server_types.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
register_server_types.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
SCsub
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SCons: Format buildsystem files with psf/black
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2020-06-10 15:30:52 +02:00 |
server_wrap_mt_common.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
visual_server.cpp
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Added option to enable high precision float in GLES2
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2020-07-30 05:40:15 +02:00 |
visual_server.h
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Expose disable_render_loop property to GDScript
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2020-06-18 11:59:29 +01:00 |