virtualx-engine/modules/mono/glue/Managed/Files
Rémi Verschelde 7f3373d79f
Merge pull request #27452 from Chaosus/direction_to
Added method to retrieve a direction vector from one point to another
2019-04-08 12:00:54 +02:00
..
Attributes Rename slave keyword to puppet 2018-09-15 00:06:03 +02:00
Extensions Fix C# API assembly build errors in generics 2018-10-05 19:39:11 +02:00
Interfaces Move modules/mono/glue/cs_files to modules/mono/glue/Managed/Files 2018-09-12 22:03:36 +02:00
AABB.cs Remove trailing whitespace 2018-11-20 11:15:02 +01:00
Array.cs C#: Add marshalling support for IEnumerable and IDictionary 2019-04-06 12:14:37 +02:00
Basis.cs C#: Basis fixes and cleanup 2019-02-23 18:22:30 +01:00
Color.cs [Mono] Color - add ColorN(), Colors - add named color properties 2018-12-21 15:01:32 +08:00
Colors.cs fix capitalization for antiquewhite 2018-12-23 08:00:35 +08:00
DebuggingUtils.cs Added a Godot TraceListener, which is automatically installed on startup. Fixes that Debug/Trace Assertions are simply swallowed by Godot. 2019-03-07 21:00:19 +01:00
Dictionary.cs C#: Add marshalling support for IEnumerable and IDictionary 2019-04-06 12:14:37 +02:00
DynamicObject.cs C#: Add DynamicGodotObject class 2019-03-29 00:53:48 +01:00
GD.cs Mono: Makes GD.Convert take Variant.Type instead of int 2019-04-04 16:07:48 -04:00
GodotSynchronizationContext.cs Move modules/mono/glue/cs_files to modules/mono/glue/Managed/Files 2018-09-12 22:03:36 +02:00
GodotTaskScheduler.cs Move modules/mono/glue/cs_files to modules/mono/glue/Managed/Files 2018-09-12 22:03:36 +02:00
GodotTraceListener.cs Added a Godot TraceListener, which is automatically installed on startup. Fixes that Debug/Trace Assertions are simply swallowed by Godot. 2019-03-07 21:00:19 +01:00
MarshalUtils.cs C#: Support type hints for exported Arrays 2019-04-06 12:14:43 +02:00
Mathf.cs Added smoothstep built-in function 2019-04-07 14:11:26 +03:00
MathfEx.cs Fix division by zero at wrap functions in mono 2019-03-07 22:57:12 +03:00
NodePath.cs C#: Make GD.Range return IEnumerable instead of array 2019-02-19 18:46:18 +01:00
Object.base.cs C#: Add DynamicGodotObject class 2019-03-29 00:53:48 +01:00
Plane.cs Remove trailing whitespace 2018-11-20 11:15:02 +01:00
Quat.cs C#: Basis fixes and cleanup 2019-02-23 18:22:30 +01:00
Rect2.cs Remove trailing whitespace 2018-11-20 11:15:02 +01:00
RID.cs C#: Make GD.Range return IEnumerable instead of array 2019-02-19 18:46:18 +01:00
SignalAwaiter.cs Move modules/mono/glue/cs_files to modules/mono/glue/Managed/Files 2018-09-12 22:03:36 +02:00
StringExtensions.cs Remove trailing whitespace 2018-11-20 11:15:02 +01:00
Transform.cs C#: Basis fixes and cleanup 2019-02-23 18:22:30 +01:00
Transform2D.cs C#: Basis fixes and cleanup 2019-02-23 18:22:30 +01:00
Vector2.cs Added direction_to method to vectors 2019-04-05 17:09:57 +03:00
Vector3.cs Added direction_to method to vectors 2019-04-05 17:09:57 +03:00