Virtualx Game Engine. Forked from Godot 3.6
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PouleyKetchoupp f0fdd7de80 Fixed error when creating physical skeleton
An error was systematically triggered on the root bone, when trying to access its parent (the return value wasn't used in this case anyway).

Fixes #23920
2019-11-30 20:27:12 +01:00
.github
core Revert "Fix localise_path method so that uncached scripts don't sometimes get loaded with two backslashes" 2019-11-26 13:42:18 +01:00
doc Document the ViewportContainer.stretch_shrink property 2019-11-27 16:40:40 +01:00
drivers Removed duplicated conditional in GLES2 2019-11-29 06:32:55 +01:00
editor Fixed error when creating physical skeleton 2019-11-30 20:27:12 +01:00
main Sync controller mappings DB with SDL2 community repo 2019-11-29 10:56:55 +01:00
misc
modules Merge pull request #33982 from neikeq/issue-29349 2019-11-29 11:37:18 +01:00
platform Merge pull request #32854 from cooperra/fix-wireless-adb-debugging 2019-11-28 10:02:55 +01:00
scene Added more details in Timer.start() error message. 2019-11-27 14:11:15 -05:00
servers Fix crash when disabling a YSort node 2019-11-27 10:47:11 +02:00
thirdparty Revert "Update opus to 1.3.1 and opusfile to 0.11" 2019-11-18 09:56:48 +01:00
.appveyor.yml
.clang-format
.editorconfig
.gitattributes
.gitignore
.mailmap
.travis.yml Travis: Drop support for coverity_scan, we do not use it 2019-11-19 12:14:46 +01:00
AUTHORS.md
CHANGELOG.md
compat.py
CONTRIBUTING.md
COPYRIGHT.txt
DONORS.md
gles_builders.py
icon.png
icon.svg
LICENSE.txt
logo.png
logo.svg
LOGO_LICENSE.md
methods.py
platform_methods.py
README.md
SConstruct pcre2: Use scons option to disable JIT on some platforms 2019-11-20 08:54:52 +01:00
version.py

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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