virtualx-engine/scene/2d
Juan Linietsky b4969373b3 -HttpClient: ’Content-Length’ is added to httprequest if not provided in the headers and a body exists
-expressions in GDScript can take multiple lines if inside parenthesis (python-like)
-Added \ to force linebreaks to GDscript (python-like)
-added exclude objects from raycast
-fixed crashes
2014-04-05 18:50:09 -03:00
..
animated_sprite.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
animated_sprite.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
area_2d.cpp -fix bug in cache for atlas import/export 2014-03-13 22:57:24 -03:00
area_2d.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
camera_2d.cpp -fix bug in cache for atlas import/export 2014-03-13 22:57:24 -03:00
camera_2d.h Implemented Camera2D.Rotating property 2014-02-10 13:55:12 +01:00
canvas_item.cpp -HttpClient: ’Content-Length’ is added to httprequest if not provided in the headers and a body exists 2014-04-05 18:50:09 -03:00
canvas_item.h -Support for changing fonts 2014-04-05 12:39:30 -03:00
collision_object_2d.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
collision_object_2d.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
collision_polygon_2d.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
collision_polygon_2d.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
collision_shape_2d.cpp Fixed #173 #157 When CollisionShape2D deleted, parent CollisionObject should get updated as well 2014-03-15 14:03:51 +08:00
collision_shape_2d.h Fixed #173 #157 When CollisionShape2D deleted, parent CollisionObject should get updated as well 2014-03-15 14:03:51 +08:00
joints_2d.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
joints_2d.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
node_2d.cpp -Added ATITC texture support 2014-02-26 10:08:17 -03:00
node_2d.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
node_2d_singleton.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
node_2d_singleton.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
parallax_background.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
parallax_background.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
parallax_layer.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
parallax_layer.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
particles_2d.cpp -fixed export templates not loading/exporting on Windows 2014-02-13 18:03:28 -03:00
particles_2d.h -fixed export templates not loading/exporting on Windows 2014-02-13 18:03:28 -03:00
path_2d.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
path_2d.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
physics_body_2d.cpp -fix bug in cache for atlas import/export 2014-03-13 22:57:24 -03:00
physics_body_2d.h -added kinematic body 2014-02-22 20:28:19 -03:00
position_2d.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
position_2d.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
ray_cast_2d.cpp -HttpClient: ’Content-Length’ is added to httprequest if not provided in the headers and a body exists 2014-04-05 18:50:09 -03:00
ray_cast_2d.h -HttpClient: ’Content-Length’ is added to httprequest if not provided in the headers and a body exists 2014-04-05 18:50:09 -03:00
remote_transform_2d.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
remote_transform_2d.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sample_player_2d.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sample_player_2d.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
screen_button.cpp Fix #240 TouchScreenButton release signal is not valid 2014-04-02 15:48:02 +08:00
screen_button.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
SCsub GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sound_player_2d.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sound_player_2d.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sprite.cpp -improved physics ccd 2014-02-19 11:57:14 -03:00
sprite.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
tile_map.cpp -scripts are converted to bytecode on export 2014-02-25 09:31:47 -03:00
tile_map.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
visibility_notifier_2d.cpp -fix bug in cache for atlas import/export 2014-03-13 22:57:24 -03:00
visibility_notifier_2d.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00