virtualx-engine/servers
Rémi Verschelde d0628180ae
Merge pull request #32799 from clayjohn/free_pools
Properly free sky and lightmap caches in multithreaded server
2019-10-13 19:44:04 +02:00
..
arvr Typo fix: "differt" -> "different" 2019-08-28 19:12:54 +12:00
audio Fix recording bus regression. 2019-08-12 08:10:56 +01:00
camera Made constants fully upper case in camera server 2019-06-19 22:24:54 +10:00
physics Fix mismatch between RigidBody(2D) and Body(2D)SW can_sleep defaults. 2019-10-12 12:11:11 +02:00
physics_2d Fix mismatch between RigidBody(2D) and Body(2D)SW can_sleep defaults. 2019-10-12 12:11:11 +02:00
visual Properly free sky and lightmap caches in multithreaded server 2019-10-13 09:31:00 -07:00
arvr_server.cpp Use reference to constant in functions 2019-07-10 11:54:12 +02:00
arvr_server.h Use reference to constant in functions 2019-07-10 11:54:12 +02:00
audio_server.cpp Fix to make sure the capture buffers are deallocated at shutdown. Silences warnings. 2019-10-11 23:40:43 +01:00
audio_server.h Fix to make sure the capture buffers are deallocated at shutdown. Silences warnings. 2019-10-11 23:40:43 +01:00
camera_server.cpp Made constants fully upper case in camera server 2019-06-19 22:24:54 +10:00
camera_server.h Changed some code found by Clang Tidy and Coverity 2019-09-22 18:45:08 +02:00
physics_2d_server.cpp Properly expose PhysicsServer methods 2019-04-30 20:42:07 +09:00
physics_2d_server.h Change "ID" to lowercase "id" 2019-05-09 06:25:32 -04:00
physics_server.cpp Properly expose PhysicsServer methods 2019-04-30 20:42:07 +09:00
physics_server.h Change "ID" to lowercase "id" 2019-05-09 06:25:32 -04:00
register_server_types.cpp Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
register_server_types.h
SCsub Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
server_wrap_mt_common.h Free server id pools directly. 2019-06-27 03:25:36 +03:00
visual_server.cpp doc: Sync classref with current source 2019-09-24 11:52:06 +02:00
visual_server.h Added skin support and simplified APIs to override bone position. 2019-09-18 19:46:32 -03:00