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shaders
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BuildSystem: generated files have .gen.extension
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2017-06-25 07:55:01 +07:00 |
rasterizer_canvas_gles3.cpp
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-Moved NinePatch to shader, saves a ton of draw calls rendering UI
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2017-06-21 23:37:25 -03:00 |
rasterizer_canvas_gles3.h
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BuildSystem: generated files have .gen.extension
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2017-06-25 07:55:01 +07:00 |
rasterizer_gles3.cpp
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Restored everything related to information polling, and added information box for viewport.
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2017-06-11 18:13:04 -03:00 |
rasterizer_gles3.h
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Removal of Image from Variant, converted to a Resource.
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2017-05-17 07:37:45 -03:00 |
rasterizer_scene_gles3.cpp
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-Restored support for Canvas BG mode on Environment
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2017-06-24 08:58:27 -03:00 |
rasterizer_scene_gles3.h
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BuildSystem: generated files have .gen.extension
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2017-06-25 07:55:01 +07:00 |
rasterizer_storage_gles3.cpp
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Ability to restart particle system with a function call
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2017-06-25 08:01:50 -03:00 |
rasterizer_storage_gles3.h
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Ability to restart particle system with a function call
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2017-06-25 08:01:50 -03:00 |
SCsub
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BuildSystem: generated files have .gen.extension
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2017-06-25 07:55:01 +07:00 |
shader_compiler_gles3.cpp
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Small fixes required to get platformer to work.
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2017-06-23 14:31:59 -03:00 |
shader_compiler_gles3.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
shader_gles3.cpp
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2D GPU Particles working..
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2017-06-21 16:26:26 -03:00 |
shader_gles3.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |