..
canvas.glsl
Add Skeletons and Blend Shapes to the OpenGL renderer
2022-11-29 09:45:03 -08:00
canvas_occlusion.glsl
Add 2D shadows and canvas SDF to OpenGL3 renderer
2022-10-28 11:33:23 -07:00
canvas_sdf.glsl
Add 2D shadows and canvas SDF to OpenGL3 renderer
2022-10-28 11:33:23 -07:00
canvas_uniforms_inc.glsl
Fix error in Web builds that resulting in 2D
2022-10-14 11:18:27 -07:00
copy.glsl
Add 2D lights to OpenGL3 canvas renderer
2022-10-12 17:55:01 -07:00
cube_to_dp.glsl
New OpenGL batching canvas renderer
2022-01-11 22:26:18 -08:00
cubemap_filter.glsl
Add GPUParticles to the OpenGL3 renderer.
2022-11-14 23:28:25 -08:00
effect_blur.glsl
New OpenGL batching canvas renderer
2022-01-11 22:26:18 -08:00
lens_distorted.glsl
New OpenGL batching canvas renderer
2022-01-11 22:26:18 -08:00
particles.glsl
Add GPUParticles to the OpenGL3 renderer.
2022-11-14 23:28:25 -08:00
particles_copy.glsl
Add GPUParticles to the OpenGL3 renderer.
2022-11-14 23:28:25 -08:00
scene.glsl
Expose model_matrix in GLES3 scene fragment shader
2022-11-21 09:56:08 -08:00
SCsub
Add Skeletons and Blend Shapes to the OpenGL renderer
2022-11-29 09:45:03 -08:00
skeleton.glsl
Add Skeletons and Blend Shapes to the OpenGL renderer
2022-11-29 09:45:03 -08:00
sky.glsl
Move debanding into internal sky shader code so that it is applied after everything else.
2022-09-13 10:39:04 -07:00
stdlib_inc.glsl
Add basic lighting to GLES3 renderer.
2022-05-16 15:07:09 -07:00
tonemap.glsl
Add multiview to the opengl3 driver
2022-10-21 21:00:32 -05:00
tonemap_inc.glsl
Add basic lighting to GLES3 renderer.
2022-05-16 15:07:09 -07:00