33 lines
1.4 KiB
XML
33 lines
1.4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="World" inherits="Resource" version="3.2">
|
|
<brief_description>
|
|
Class that has everything pertaining to a world.
|
|
</brief_description>
|
|
<description>
|
|
Class that has everything pertaining to a world. A physics space, a visual scenario and a sound space. Spatial nodes register their resources into the current world.
|
|
</description>
|
|
<tutorials>
|
|
<link>https://docs.godotengine.org/en/3.2/tutorials/physics/ray-casting.html</link>
|
|
</tutorials>
|
|
<methods>
|
|
</methods>
|
|
<members>
|
|
<member name="direct_space_state" type="PhysicsDirectSpaceState" setter="" getter="get_direct_space_state">
|
|
Direct access to the world's physics 3D space state. Used for querying current and potential collisions. Must only be accessed from within [code]_physics_process(delta)[/code].
|
|
</member>
|
|
<member name="environment" type="Environment" setter="set_environment" getter="get_environment">
|
|
The World's [Environment].
|
|
</member>
|
|
<member name="fallback_environment" type="Environment" setter="set_fallback_environment" getter="get_fallback_environment">
|
|
The World's fallback_environment will be used if the World's [Environment] fails or is missing.
|
|
</member>
|
|
<member name="scenario" type="RID" setter="" getter="get_scenario">
|
|
The World's visual scenario.
|
|
</member>
|
|
<member name="space" type="RID" setter="" getter="get_space">
|
|
The World's physics space.
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
</constants>
|
|
</class>
|